diff options
author | 2017-08-17 11:07:59 -0400 | |
---|---|---|
committer | 2017-08-17 15:08:17 +0000 | |
commit | 1d816b92bb7cf2258007f3f74ffd143b89f25d01 (patch) | |
tree | 07fb1e8e2631208eb007a4abdfe130db91e6cfc2 /src/gpu/effects/GrCircleEffect.cpp | |
parent | 23f92277b916a4bdf11c320799ac9248af60a62e (diff) |
Revert "Switched highp float to highfloat and mediump float to half."
This reverts commit 88d99c63878c2d3d340120f0321676f72afcb4f0.
Reason for revert: Believed to be causing unit test failures in Chrome roll:
https://build.chromium.org/p/tryserver.chromium.android/builders/linux_android_rel_ng/builds/364433
https://luci-logdog.appspot.com/v/?s=chromium%2Fbb%2Ftryserver.chromium.android%2Flinux_android_rel_ng%2F364433%2F%2B%2Frecipes%2Fsteps%2Fcontent_browsertests__with_patch__on_Android%2F0%2Flogs%2FWebRtcCaptureFromElementBrowserTest.VerifyCanvasWebGLCaptureColor%2F0
Original change's description:
> Switched highp float to highfloat and mediump float to half.
>
> The ultimate goal is to end up with "float" and "half", but this
> intermediate step uses "highfloat" so that it is clear if I missed a
> "float" somewhere. Once this lands, a subsequent CL will switch all
> "highfloats" back to "floats".
>
> Bug: skia:
> Change-Id: Ia13225c7a0a0a2901e07665891c473d2500ddcca
> Reviewed-on: https://skia-review.googlesource.com/31000
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,csmartdalton@google.com,ethannicholas@google.com
Change-Id: I8bfa97547ac3920d433665f161d27df3f15c83aa
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/35705
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/effects/GrCircleEffect.cpp')
-rw-r--r-- | src/gpu/effects/GrCircleEffect.cpp | 15 |
1 files changed, 7 insertions, 8 deletions
diff --git a/src/gpu/effects/GrCircleEffect.cpp b/src/gpu/effects/GrCircleEffect.cpp index 7b4a9f7794..b764559ed4 100644 --- a/src/gpu/effects/GrCircleEffect.cpp +++ b/src/gpu/effects/GrCircleEffect.cpp @@ -24,15 +24,14 @@ public: const GrCircleEffect& _outer = args.fFp.cast<GrCircleEffect>(); (void)_outer; prevRadius = -1.0; - fCircleVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, + fCircleVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kVec4f_GrSLType, kDefault_GrSLPrecision, "circle"); fragBuilder->codeAppendf( - "half2 prevCenter;\nhalf prevRadius = %f;\nhalf d;\n@if (%d == 2 || %d == 3) {\n " - " d = (highfloat(length((%s.xy - half2(sk_FragCoord.xy)) * %s.w)) - 1.0) * " - "%s.z;\n} else {\n d = half((1.0 - highfloat(length((%s.xy - " - "half2(sk_FragCoord.xy)) * %s.w))) * highfloat(%s.z));\n}\n@if ((%d == 1 || %d == " - "3) || %d == 4) {\n d = half(clamp(highfloat(d), 0.0, 1.0));\n} else {\n d = " - "half(highfloat(d) > 0.5 ? 1.0 : 0.0);\n}\n%s = %s * d;\n", + "float2 prevCenter;\nfloat prevRadius = %f;\nfloat d;\n@if (%d == 2 || %d == 3) " + "{\n d = (length((%s.xy - sk_FragCoord.xy) * %s.w) - 1.0) * %s.z;\n} else {\n " + " d = (1.0 - length((%s.xy - sk_FragCoord.xy) * %s.w)) * %s.z;\n}\n@if ((%d == 1 " + "|| %d == 3) || %d == 4) {\n d = clamp(d, 0.0, 1.0);\n} else {\n d = d > 0.5 " + "? 1.0 : 0.0;\n}\n%s = %s * d;\n", prevRadius, _outer.edgeType(), _outer.edgeType(), args.fUniformHandler->getUniformCStr(fCircleVar), args.fUniformHandler->getUniformCStr(fCircleVar), @@ -41,7 +40,7 @@ public: args.fUniformHandler->getUniformCStr(fCircleVar), args.fUniformHandler->getUniformCStr(fCircleVar), _outer.edgeType(), _outer.edgeType(), _outer.edgeType(), args.fOutputColor, - args.fInputColor ? args.fInputColor : "half4(1)"); + args.fInputColor ? args.fInputColor : "float4(1)"); } private: |