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authorGravatar Brian Salomon <bsalomon@google.com>2017-08-17 11:07:59 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-08-17 15:08:17 +0000
commit1d816b92bb7cf2258007f3f74ffd143b89f25d01 (patch)
tree07fb1e8e2631208eb007a4abdfe130db91e6cfc2 /src/gpu/effects/GrCircleEffect.cpp
parent23f92277b916a4bdf11c320799ac9248af60a62e (diff)
Revert "Switched highp float to highfloat and mediump float to half."
This reverts commit 88d99c63878c2d3d340120f0321676f72afcb4f0. Reason for revert: Believed to be causing unit test failures in Chrome roll: https://build.chromium.org/p/tryserver.chromium.android/builders/linux_android_rel_ng/builds/364433 https://luci-logdog.appspot.com/v/?s=chromium%2Fbb%2Ftryserver.chromium.android%2Flinux_android_rel_ng%2F364433%2F%2B%2Frecipes%2Fsteps%2Fcontent_browsertests__with_patch__on_Android%2F0%2Flogs%2FWebRtcCaptureFromElementBrowserTest.VerifyCanvasWebGLCaptureColor%2F0 Original change's description: > Switched highp float to highfloat and mediump float to half. > > The ultimate goal is to end up with "float" and "half", but this > intermediate step uses "highfloat" so that it is clear if I missed a > "float" somewhere. Once this lands, a subsequent CL will switch all > "highfloats" back to "floats". > > Bug: skia: > Change-Id: Ia13225c7a0a0a2901e07665891c473d2500ddcca > Reviewed-on: https://skia-review.googlesource.com/31000 > Commit-Queue: Ethan Nicholas <ethannicholas@google.com> > Reviewed-by: Brian Salomon <bsalomon@google.com> TBR=bsalomon@google.com,csmartdalton@google.com,ethannicholas@google.com Change-Id: I8bfa97547ac3920d433665f161d27df3f15c83aa No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia: Reviewed-on: https://skia-review.googlesource.com/35705 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/effects/GrCircleEffect.cpp')
-rw-r--r--src/gpu/effects/GrCircleEffect.cpp15
1 files changed, 7 insertions, 8 deletions
diff --git a/src/gpu/effects/GrCircleEffect.cpp b/src/gpu/effects/GrCircleEffect.cpp
index 7b4a9f7794..b764559ed4 100644
--- a/src/gpu/effects/GrCircleEffect.cpp
+++ b/src/gpu/effects/GrCircleEffect.cpp
@@ -24,15 +24,14 @@ public:
const GrCircleEffect& _outer = args.fFp.cast<GrCircleEffect>();
(void)_outer;
prevRadius = -1.0;
- fCircleVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType,
+ fCircleVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kVec4f_GrSLType,
kDefault_GrSLPrecision, "circle");
fragBuilder->codeAppendf(
- "half2 prevCenter;\nhalf prevRadius = %f;\nhalf d;\n@if (%d == 2 || %d == 3) {\n "
- " d = (highfloat(length((%s.xy - half2(sk_FragCoord.xy)) * %s.w)) - 1.0) * "
- "%s.z;\n} else {\n d = half((1.0 - highfloat(length((%s.xy - "
- "half2(sk_FragCoord.xy)) * %s.w))) * highfloat(%s.z));\n}\n@if ((%d == 1 || %d == "
- "3) || %d == 4) {\n d = half(clamp(highfloat(d), 0.0, 1.0));\n} else {\n d = "
- "half(highfloat(d) > 0.5 ? 1.0 : 0.0);\n}\n%s = %s * d;\n",
+ "float2 prevCenter;\nfloat prevRadius = %f;\nfloat d;\n@if (%d == 2 || %d == 3) "
+ "{\n d = (length((%s.xy - sk_FragCoord.xy) * %s.w) - 1.0) * %s.z;\n} else {\n "
+ " d = (1.0 - length((%s.xy - sk_FragCoord.xy) * %s.w)) * %s.z;\n}\n@if ((%d == 1 "
+ "|| %d == 3) || %d == 4) {\n d = clamp(d, 0.0, 1.0);\n} else {\n d = d > 0.5 "
+ "? 1.0 : 0.0;\n}\n%s = %s * d;\n",
prevRadius, _outer.edgeType(), _outer.edgeType(),
args.fUniformHandler->getUniformCStr(fCircleVar),
args.fUniformHandler->getUniformCStr(fCircleVar),
@@ -41,7 +40,7 @@ public:
args.fUniformHandler->getUniformCStr(fCircleVar),
args.fUniformHandler->getUniformCStr(fCircleVar), _outer.edgeType(),
_outer.edgeType(), _outer.edgeType(), args.fOutputColor,
- args.fInputColor ? args.fInputColor : "half4(1)");
+ args.fInputColor ? args.fInputColor : "float4(1)");
}
private: