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authorGravatar Brian Salomon <bsalomon@google.com>2016-11-17 12:48:40 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2016-11-17 19:35:53 +0000
commitdb4183d227b764b219e9e314dd5387ded4c38797 (patch)
treeb4b7e00004e18497418aa449b1b334bd800aa595 /src/gpu/effects/GrBitmapTextGeoProc.cpp
parent3a88725d582a8ad816db872d171aa7fdb9b85822 (diff)
In GrProcessor::TextureSampler drop the "get", it's cleaner
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4962 Change-Id: I55e7f8d1b6e1097fdbe411e9989dd42a03dd5f33 Reviewed-on: https://skia-review.googlesource.com/4962 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/effects/GrBitmapTextGeoProc.cpp')
-rw-r--r--src/gpu/effects/GrBitmapTextGeoProc.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gpu/effects/GrBitmapTextGeoProc.cpp b/src/gpu/effects/GrBitmapTextGeoProc.cpp
index 889a085d82..11c7982713 100644
--- a/src/gpu/effects/GrBitmapTextGeoProc.cpp
+++ b/src/gpu/effects/GrBitmapTextGeoProc.cpp
@@ -31,7 +31,7 @@ public:
// compute numbers to be hardcoded to convert texture coordinates from int to float
SkASSERT(cte.numTextureSamplers() == 1);
- SkDEBUGCODE(GrTexture* atlas = cte.textureSampler(0).getTexture());
+ SkDEBUGCODE(GrTexture* atlas = cte.textureSampler(0).texture());
SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height()));
GrGLSLVertToFrag v(kVec2f_GrSLType);
@@ -109,7 +109,7 @@ public:
// Currently we hardcode numbers to convert atlas coordinates to normalized floating point
SkASSERT(gp.numTextureSamplers() == 1);
- GrTexture* atlas = gp.textureSampler(0).getTexture();
+ GrTexture* atlas = gp.textureSampler(0).texture();
SkASSERT(atlas);
b->add32(atlas->width());
b->add32(atlas->height());