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authorGravatar joshualitt <joshualitt@chromium.org>2015-08-04 09:40:02 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-08-04 09:40:03 -0700
commit846b022f6b469cfde285372f26e0d5c593d122ac (patch)
tree1d2be9e13c2f3eff96be4417bd1c2c380d2a5356 /src/gpu/effects/GrBitmapTextGeoProc.cpp
parent1c005e4a38e29d648ecebada25d3a718155043a3 (diff)
Break LCD and Bitmap text dependency on hardcoded atlas values
Diffstat (limited to 'src/gpu/effects/GrBitmapTextGeoProc.cpp')
-rw-r--r--src/gpu/effects/GrBitmapTextGeoProc.cpp28
1 files changed, 18 insertions, 10 deletions
diff --git a/src/gpu/effects/GrBitmapTextGeoProc.cpp b/src/gpu/effects/GrBitmapTextGeoProc.cpp
index a0350e99f5..9496dbffc3 100644
--- a/src/gpu/effects/GrBitmapTextGeoProc.cpp
+++ b/src/gpu/effects/GrBitmapTextGeoProc.cpp
@@ -28,18 +28,19 @@ public:
// emit attributes
vsBuilder->emitAttributes(cte);
+ // compute numbers to be hardcoded to convert texture coordinates from int to float
+ SkASSERT(cte.numTextures() == 1);
+ GrTexture* atlas = cte.textureAccess(0).getTexture();
+ SkASSERT(atlas);
+ SkScalar recipWidth = 1.0f / atlas->width();
+ SkScalar recipHeight = 1.0f / atlas->height();
+
GrGLVertToFrag v(kVec2f_GrSLType);
pb->addVarying("TextureCoords", &v);
- // this is only used with text, so our texture bounds always match the glyph atlas
- if (cte.maskFormat() == kA8_GrMaskFormat) {
- vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_A8_RECIP_WIDTH ", "
- GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", v.vsOut(),
- cte.inTextureCoords()->fName);
- } else {
- vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_RECIP_WIDTH ", "
- GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", v.vsOut(),
- cte.inTextureCoords()->fName);
- }
+ vsBuilder->codeAppendf("%s = vec2(%.*f, %.*f) * %s;", v.vsOut(),
+ SK_FLT_DECIMAL_DIG, recipWidth,
+ SK_FLT_DECIMAL_DIG, recipHeight,
+ cte.inTextureCoords()->fName);
// Setup pass through color
if (!cte.colorIgnored()) {
@@ -102,6 +103,13 @@ public:
key |= gp.colorIgnored() ? 0x2 : 0x0;
key |= gp.maskFormat() << 3;
b->add32(key);
+
+ // Currently we hardcode numbers to convert atlas coordinates to normalized floating point
+ SkASSERT(gp.numTextures() == 1);
+ GrTexture* atlas = gp.textureAccess(0).getTexture();
+ SkASSERT(atlas);
+ b->add32(atlas->width());
+ b->add32(atlas->height());
}
private: