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authorGravatar egdaniel <egdaniel@google.com>2014-10-03 06:24:12 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-10-03 06:24:12 -0700
commit1a8ecdfb73a15de600d5779b75d7c4b61863c50b (patch)
tree60463286864f73929d9c2f1d730e44b7ddee3597 /src/gpu/effects/GrBicubicEffect.h
parentd751ac01a3a887bc2d71146fc7353a5f33730043 (diff)
Add isSingleComponent bool to getConstantColorComponent
Initial step to allowing effects to use/output 1 or 4 color/coverage components. This cl doesn't change any current logic and all effects still assume they are working with 4 components. BUG=skia: Committed: https://skia.googlesource.com/skia/+/3b8af078281a5a20f951b9fd84f38d92b8f6217b Review URL: https://codereview.chromium.org/608253002
Diffstat (limited to 'src/gpu/effects/GrBicubicEffect.h')
-rw-r--r--src/gpu/effects/GrBicubicEffect.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gpu/effects/GrBicubicEffect.h b/src/gpu/effects/GrBicubicEffect.h
index 03476da38f..e36aa8d1d5 100644
--- a/src/gpu/effects/GrBicubicEffect.h
+++ b/src/gpu/effects/GrBicubicEffect.h
@@ -29,7 +29,6 @@ public:
typedef GrGLBicubicEffect GLProcessor;
virtual const GrBackendFragmentProcessorFactory& getFactory() const SK_OVERRIDE;
- virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
const GrTextureDomain& domain() const { return fDomain; }
@@ -93,6 +92,8 @@ private:
const SkMatrix &matrix, const SkRect& domain);
virtual bool onIsEqual(const GrProcessor&) const SK_OVERRIDE;
+ virtual void onComputeInvariantOutput(InvariantOutput* inout) const SK_OVERRIDE;
+
float fCoefficients[16];
GrTextureDomain fDomain;