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authorGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-08-22 17:31:06 +0000
committerGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-08-22 17:31:06 +0000
commit89ff637a847b613e04f7ca7ca387203f375115c5 (patch)
tree7d3c0dceb66b26aafcea85d4f3344e3718338437 /src/gpu/effects/GrBezierEffect.h
parentcf7be95b19f283e3c5410f977474f433a1e10dad (diff)
Pull out Effect Shaders in GPU Path Renderer
Move the effects in HairLinePathRender (and eventually others into their own class called GrBezierEffects. This will allow for more sharing of code between different path renderers on GPU. BUG= R=bsalomon@google.com, jvanverth@google.com, robertphillips@google.com Author: egdaniel@google.com Review URL: https://chromiumcodereview.appspot.com/23004010 git-svn-id: http://skia.googlecode.com/svn/trunk@10877 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/gpu/effects/GrBezierEffect.h')
-rw-r--r--src/gpu/effects/GrBezierEffect.h253
1 files changed, 253 insertions, 0 deletions
diff --git a/src/gpu/effects/GrBezierEffect.h b/src/gpu/effects/GrBezierEffect.h
new file mode 100644
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+++ b/src/gpu/effects/GrBezierEffect.h
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+/*
+ * Copyright 2013 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrBezierEffect_DEFINED
+#define GrBezierEffect_DEFINED
+
+#include "GrEffect.h"
+#include "GrDrawTargetCaps.h"
+
+enum GrBezierEdgeType {
+ kFillAA_GrBezierEdgeType,
+ kHairAA_GrBezierEdgeType,
+ kFillNoAA_GrBezierEdgeType,
+};
+
+static inline bool GrBezierEdgeTypeIsFill(const GrBezierEdgeType edgeType) {
+ return (kHairAA_GrBezierEdgeType != edgeType);
+}
+
+static inline bool GrBezierEdgeTypeIsAA(const GrBezierEdgeType edgeType) {
+ return (kFillNoAA_GrBezierEdgeType != edgeType);
+}
+
+/**
+ * Shader is based off of Loop-Blinn Quadratic GPU Rendering
+ * The output of this effect is a hairline edge for conics.
+ * Conics specified by implicit equation K^2 - LM.
+ * K, L, and M, are the first three values of the vertex attribute,
+ * the fourth value is not used. Distance is calculated using a
+ * first order approximation from the taylor series.
+ * Coverage for AA is max(0, 1-distance).
+ *
+ * Test were also run using a second order distance approximation.
+ * There were two versions of the second order approx. The first version
+ * is of roughly the form:
+ * f(q) = |f(p)| - ||f'(p)||*||q-p|| - ||f''(p)||*||q-p||^2.
+ * The second is similar:
+ * f(q) = |f(p)| + ||f'(p)||*||q-p|| + ||f''(p)||*||q-p||^2.
+ * The exact version of the equations can be found in the paper
+ * "Distance Approximations for Rasterizing Implicit Curves" by Gabriel Taubin
+ *
+ * In both versions we solve the quadratic for ||q-p||.
+ * Version 1:
+ * gFM is magnitude of first partials and gFM2 is magnitude of 2nd partials (as derived from paper)
+ * builder->fsCodeAppend("\t\tedgeAlpha = (sqrt(gFM*gFM+4.0*func*gF2M) - gFM)/(2.0*gF2M);\n");
+ * Version 2:
+ * builder->fsCodeAppend("\t\tedgeAlpha = (gFM - sqrt(gFM*gFM-4.0*func*gF2M))/(2.0*gF2M);\n");
+ *
+ * Also note that 2nd partials of k,l,m are zero
+ *
+ * When comparing the two second order approximations to the first order approximations,
+ * the following results were found. Version 1 tends to underestimate the distances, thus it
+ * basically increases all the error that we were already seeing in the first order
+ * approx. So this version is not the one to use. Version 2 has the opposite effect
+ * and tends to overestimate the distances. This is much closer to what we are
+ * looking for. It is able to render ellipses (even thin ones) without the need to chop.
+ * However, it can not handle thin hyperbolas well and thus would still rely on
+ * chopping to tighten the clipping. Another side effect of the overestimating is
+ * that the curves become much thinner and "ropey". If all that was ever rendered
+ * were "not too thin" curves and ellipses then 2nd order may have an advantage since
+ * only one geometry would need to be rendered. However no benches were run comparing
+ * chopped first order and non chopped 2nd order.
+ */
+class GrGLConicEffect;
+
+class GrConicEffect : public GrEffect {
+public:
+ static GrEffectRef* Create(const GrBezierEdgeType edgeType, const GrDrawTargetCaps& caps) {
+ GR_CREATE_STATIC_EFFECT(gConicFillAA, GrConicEffect, (edgeType));
+ GR_CREATE_STATIC_EFFECT(gConicHairAA, GrConicEffect, (edgeType));
+ GR_CREATE_STATIC_EFFECT(gConicFillNoAA, GrConicEffect, (edgeType));
+ if (kFillAA_GrBezierEdgeType == edgeType) {
+ if (!caps.shaderDerivativeSupport()) {
+ return NULL;
+ }
+ gConicFillAA->ref();
+ return gConicFillAA;
+ } else if (kHairAA_GrBezierEdgeType == edgeType) {
+ if (!caps.shaderDerivativeSupport()) {
+ return NULL;
+ }
+ gConicHairAA->ref();
+ return gConicHairAA;
+ } else {
+ gConicFillNoAA->ref();
+ return gConicFillNoAA;
+ }
+ }
+
+ virtual ~GrConicEffect();
+
+ static const char* Name() { return "Conic"; }
+
+ inline bool isAntiAliased() const { return GrBezierEdgeTypeIsAA(fEdgeType); }
+ inline bool isFilled() const { return GrBezierEdgeTypeIsFill(fEdgeType); }
+ inline GrBezierEdgeType getEdgeType() const { return fEdgeType; }
+
+ typedef GrGLConicEffect GLEffect;
+
+ virtual void getConstantColorComponents(GrColor* color,
+ uint32_t* validFlags) const SK_OVERRIDE {
+ *validFlags = 0;
+ }
+
+ virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
+
+private:
+ GrConicEffect(GrBezierEdgeType);
+
+ virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE;
+
+ GrBezierEdgeType fEdgeType;
+
+ GR_DECLARE_EFFECT_TEST;
+
+ typedef GrEffect INHERITED;
+};
+
+///////////////////////////////////////////////////////////////////////////////
+/**
+ * The output of this effect is a hairline edge for quadratics.
+ * Quadratic specified by 0=u^2-v canonical coords. u and v are the first
+ * two components of the vertex attribute. At the three control points that define
+ * the Quadratic, u, v have the values {0,0}, {1/2, 0}, and {1, 1} respectively.
+ * Coverage for AA is min(0, 1-distance). 3rd & 4th cimponent unused.
+ * Requires shader derivative instruction support.
+ */
+class GrGLQuadEffect;
+
+class GrQuadEffect : public GrEffect {
+public:
+ static GrEffectRef* Create(const GrBezierEdgeType edgeType, const GrDrawTargetCaps& caps) {
+ GR_CREATE_STATIC_EFFECT(gQuadFillAA, GrQuadEffect, (kFillAA_GrBezierEdgeType));
+ GR_CREATE_STATIC_EFFECT(gQuadHairAA, GrQuadEffect, (kHairAA_GrBezierEdgeType));
+ GR_CREATE_STATIC_EFFECT(gQuadFillNoAA, GrQuadEffect, (kFillNoAA_GrBezierEdgeType));
+ if (kFillAA_GrBezierEdgeType == edgeType) {
+ if (!caps.shaderDerivativeSupport()) {
+ return NULL;
+ }
+ gQuadFillAA->ref();
+ return gQuadFillAA;
+ } else if (kHairAA_GrBezierEdgeType == edgeType) {
+ if (!caps.shaderDerivativeSupport()) {
+ return NULL;
+ }
+ gQuadHairAA->ref();
+ return gQuadHairAA;
+ } else {
+ gQuadFillNoAA->ref();
+ return gQuadFillNoAA;
+ }
+ }
+
+ virtual ~GrQuadEffect();
+
+ static const char* Name() { return "Quad"; }
+
+ inline bool isAntiAliased() const { return GrBezierEdgeTypeIsAA(fEdgeType); }
+ inline bool isFilled() const { return GrBezierEdgeTypeIsFill(fEdgeType); }
+ inline GrBezierEdgeType getEdgeType() const { return fEdgeType; }
+
+ typedef GrGLQuadEffect GLEffect;
+
+ virtual void getConstantColorComponents(GrColor* color,
+ uint32_t* validFlags) const SK_OVERRIDE {
+ *validFlags = 0;
+ }
+
+ virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
+
+private:
+ GrQuadEffect(GrBezierEdgeType);
+
+ virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE;
+
+ GrBezierEdgeType fEdgeType;
+
+ GR_DECLARE_EFFECT_TEST;
+
+ typedef GrEffect INHERITED;
+};
+
+//////////////////////////////////////////////////////////////////////////////
+/**
+ * Shader is based off of "Resolution Independent Curve Rendering using
+ * Programmable Graphics Hardware" by Loop and Blinn.
+ * The output of this effect is a hairline edge for non rational cubics.
+ * Cubics are specified by implicit equation K^3 - LM.
+ * K, L, and M, are the first three values of the vertex attribute,
+ * the fourth value is not used. Distance is calculated using a
+ * first order approximation from the taylor series.
+ * Coverage for AA is max(0, 1-distance).
+ */
+class GrGLCubicEffect;
+
+class GrCubicEffect : public GrEffect {
+public:
+ static GrEffectRef* Create(const GrBezierEdgeType edgeType, const GrDrawTargetCaps& caps) {
+ GR_CREATE_STATIC_EFFECT(gCubicFillAA, GrCubicEffect, (kFillAA_GrBezierEdgeType));
+ GR_CREATE_STATIC_EFFECT(gCubicHairAA, GrCubicEffect, (kHairAA_GrBezierEdgeType));
+ GR_CREATE_STATIC_EFFECT(gCubicFillNoAA, GrCubicEffect, (kFillNoAA_GrBezierEdgeType));
+ if (kFillAA_GrBezierEdgeType == edgeType) {
+ if (!caps.shaderDerivativeSupport()) {
+ return NULL;
+ }
+ gCubicFillAA->ref();
+ return gCubicFillAA;
+ } else if (kHairAA_GrBezierEdgeType == edgeType) {
+ if (!caps.shaderDerivativeSupport()) {
+ return NULL;
+ }
+ gCubicHairAA->ref();
+ return gCubicHairAA;
+ } else {
+ gCubicFillNoAA->ref();
+ return gCubicFillNoAA;
+ }
+ }
+
+ virtual ~GrCubicEffect();
+
+ static const char* Name() { return "Cubic"; }
+
+ inline bool isAntiAliased() const { return GrBezierEdgeTypeIsAA(fEdgeType); }
+ inline bool isFilled() const { return GrBezierEdgeTypeIsFill(fEdgeType); }
+ inline GrBezierEdgeType getEdgeType() const { return fEdgeType; }
+
+ typedef GrGLCubicEffect GLEffect;
+
+ virtual void getConstantColorComponents(GrColor* color,
+ uint32_t* validFlags) const SK_OVERRIDE {
+ *validFlags = 0;
+ }
+
+ virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
+
+private:
+ GrCubicEffect(GrBezierEdgeType);
+
+ virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE;
+
+ GrBezierEdgeType fEdgeType;
+
+ GR_DECLARE_EFFECT_TEST;
+
+ typedef GrEffect INHERITED;
+};
+
+#endif