diff options
author | 2018-06-19 01:40:57 +0000 | |
---|---|---|
committer | 2018-06-19 01:41:10 +0000 | |
commit | 5045e501d2aec23e5f1e4b46346033ac3202c6b0 (patch) | |
tree | b0179c300d6bc1822b0d945be812fff267bb414a /src/gpu/effects/GrBezierEffect.cpp | |
parent | 63b3bfb711d7e3d4f9ad75681d77a69a3c454ab0 (diff) |
Revert "Change how vertex/instance attributes are handled in geometry processors."
This reverts commit 19c1233c447f625c2522e7ecd0a0adecc629bb2f.
Reason for revert: want to make sure Google3 can roll
Original change's description:
> Change how vertex/instance attributes are handled in geometry processors.
>
> * No longer register vertex/instance attributes on base class, just counts
>
> * Separate instance and vertex attributes and remove InputRate and offset
>
> * Make attributes constexpr where possible
>
> Change-Id: I1f1d5e772fa177a96d2aeb805aab7b69f35bfae6
> Reviewed-on: https://skia-review.googlesource.com/132405
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Chris Dalton <csmartdalton@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,csmartdalton@google.com
Change-Id: I4800632515e14fbf54af52826928ac915657b59f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/135661
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Diffstat (limited to 'src/gpu/effects/GrBezierEffect.cpp')
-rw-r--r-- | src/gpu/effects/GrBezierEffect.cpp | 30 |
1 files changed, 13 insertions, 17 deletions
diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp index d68b1bfed6..3dee2f4dab 100644 --- a/src/gpu/effects/GrBezierEffect.cpp +++ b/src/gpu/effects/GrBezierEffect.cpp @@ -79,7 +79,7 @@ void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { GrGLSLVarying v(kFloat4_GrSLType); varyingHandler->addVarying("ConicCoeffs", &v); - vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inConicCoeffs().name()); + vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inConicCoeffs()->name()); GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; // Setup pass through color @@ -89,7 +89,7 @@ void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { this->writeOutputPosition(vertBuilder, uniformHandler, gpArgs, - gp.inPosition().name(), + gp.inPosition()->name(), gp.viewMatrix(), &fViewMatrixUniform); @@ -97,7 +97,7 @@ void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { this->emitTransforms(vertBuilder, varyingHandler, uniformHandler, - gp.inPosition().asShaderVar(), + gp.inPosition()->asShaderVar(), gp.localMatrix(), args.fFPCoordTransformHandler); @@ -219,8 +219,6 @@ void GrGLConicEffect::GenKey(const GrGeometryProcessor& gp, ////////////////////////////////////////////////////////////////////////////// -constexpr GrPrimitiveProcessor::Attribute GrConicEffect::kAttributes[]; - GrConicEffect::~GrConicEffect() {} void GrConicEffect::getGLSLProcessorKey(const GrShaderCaps& caps, @@ -242,7 +240,8 @@ GrConicEffect::GrConicEffect(GrColor color, const SkMatrix& viewMatrix, uint8_t , fUsesLocalCoords(usesLocalCoords) , fCoverageScale(coverage) , fEdgeType(edgeType) { - this->setVertexAttributeCnt(2); + fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); + fInConicCoeffs = &this->addVertexAttrib("inConicCoeffs", kHalf4_GrVertexAttribType); } ////////////////////////////////////////////////////////////////////////////// @@ -332,7 +331,7 @@ void GrGLQuadEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { GrGLSLVarying v(kHalf4_GrSLType); varyingHandler->addVarying("HairQuadEdge", &v); - vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inHairQuadEdge().name()); + vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inHairQuadEdge()->name()); GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; // Setup pass through color @@ -342,7 +341,7 @@ void GrGLQuadEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { this->writeOutputPosition(vertBuilder, uniformHandler, gpArgs, - gp.inPosition().name(), + gp.inPosition()->name(), gp.viewMatrix(), &fViewMatrixUniform); @@ -350,7 +349,7 @@ void GrGLQuadEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { this->emitTransforms(vertBuilder, varyingHandler, uniformHandler, - gp.inPosition().asShaderVar(), + gp.inPosition()->asShaderVar(), gp.localMatrix(), args.fFPCoordTransformHandler); @@ -421,8 +420,6 @@ void GrGLQuadEffect::GenKey(const GrGeometryProcessor& gp, ////////////////////////////////////////////////////////////////////////////// -constexpr GrPrimitiveProcessor::Attribute GrQuadEffect::kAttributes[]; - GrQuadEffect::~GrQuadEffect() {} void GrQuadEffect::getGLSLProcessorKey(const GrShaderCaps& caps, @@ -444,7 +441,8 @@ GrQuadEffect::GrQuadEffect(GrColor color, const SkMatrix& viewMatrix, uint8_t co , fUsesLocalCoords(usesLocalCoords) , fCoverageScale(coverage) , fEdgeType(edgeType) { - this->setVertexAttributeCnt(2); + fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); + fInHairQuadEdge = &this->addVertexAttrib("inHairQuadEdge", kHalf4_GrVertexAttribType); } ////////////////////////////////////////////////////////////////////////////// @@ -546,7 +544,7 @@ void GrGLCubicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { this->writeOutputPosition(vertBuilder, uniformHandler, gpArgs, - gp.inPosition().name(), + gp.inPosition()->name(), gp.viewMatrix(), &fViewMatrixUniform); @@ -578,7 +576,7 @@ void GrGLCubicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { this->emitTransforms(vertBuilder, varyingHandler, uniformHandler, - gp.inPosition().asShaderVar(), + gp.inPosition()->asShaderVar(), args.fFPCoordTransformHandler); GrShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0); @@ -649,8 +647,6 @@ void GrGLCubicEffect::GenKey(const GrGeometryProcessor& gp, ////////////////////////////////////////////////////////////////////////////// -constexpr GrPrimitiveProcessor::Attribute GrCubicEffect::kInPosition; - GrCubicEffect::~GrCubicEffect() {} void GrCubicEffect::getGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const { @@ -668,7 +664,7 @@ GrCubicEffect::GrCubicEffect(GrColor color, const SkMatrix& viewMatrix, const Sk , fViewMatrix(viewMatrix) , fDevKLMMatrix(devKLMMatrix) , fEdgeType(edgeType) { - this->setVertexAttributeCnt(1); + fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); } ////////////////////////////////////////////////////////////////////////////// |