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authorGravatar Greg Daniel <egdaniel@google.com>2018-04-06 10:37:55 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-04-06 18:27:53 +0000
commit3e8c3458f036da88eca1225a5c6a2cce228f894e (patch)
treeb910cd1a3a25994bbf7b52effde770fae7a2fb2f /src/gpu/effects/GrAlphaThresholdFragmentProcessor.cpp
parent4961a938586e3c46cf80f15ecb70a011324bfe59 (diff)
Make generated effects from sksl fp files not need SK_SUPPORT_GPU
Bug: skia: Change-Id: I42a5c7fe7dc35a23290c8daa754c9fcce07f76fb Reviewed-on: https://skia-review.googlesource.com/119010 Commit-Queue: Greg Daniel <egdaniel@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
Diffstat (limited to 'src/gpu/effects/GrAlphaThresholdFragmentProcessor.cpp')
-rw-r--r--src/gpu/effects/GrAlphaThresholdFragmentProcessor.cpp120
1 files changed, 120 insertions, 0 deletions
diff --git a/src/gpu/effects/GrAlphaThresholdFragmentProcessor.cpp b/src/gpu/effects/GrAlphaThresholdFragmentProcessor.cpp
new file mode 100644
index 0000000000..176e812821
--- /dev/null
+++ b/src/gpu/effects/GrAlphaThresholdFragmentProcessor.cpp
@@ -0,0 +1,120 @@
+/*
+ * Copyright 2018 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+/**************************************************************************************************
+ *** This file was autogenerated from GrAlphaThresholdFragmentProcessor.fp; do not modify.
+ **************************************************************************************************/
+#include "GrAlphaThresholdFragmentProcessor.h"
+
+inline GrFragmentProcessor::OptimizationFlags GrAlphaThresholdFragmentProcessor::optFlags(
+ float outerThreshold) {
+ if (outerThreshold >= 1.0) {
+ return kPreservesOpaqueInput_OptimizationFlag |
+ kCompatibleWithCoverageAsAlpha_OptimizationFlag;
+ } else {
+ return kCompatibleWithCoverageAsAlpha_OptimizationFlag;
+ }
+}
+#include "glsl/GrGLSLFragmentProcessor.h"
+#include "glsl/GrGLSLFragmentShaderBuilder.h"
+#include "glsl/GrGLSLProgramBuilder.h"
+#include "GrTexture.h"
+#include "SkSLCPP.h"
+#include "SkSLUtil.h"
+class GrGLSLAlphaThresholdFragmentProcessor : public GrGLSLFragmentProcessor {
+public:
+ GrGLSLAlphaThresholdFragmentProcessor() {}
+ void emitCode(EmitArgs& args) override {
+ GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
+ const GrAlphaThresholdFragmentProcessor& _outer =
+ args.fFp.cast<GrAlphaThresholdFragmentProcessor>();
+ (void)_outer;
+ auto innerThreshold = _outer.innerThreshold();
+ (void)innerThreshold;
+ auto outerThreshold = _outer.outerThreshold();
+ (void)outerThreshold;
+ fInnerThresholdVar = args.fUniformHandler->addUniform(
+ kFragment_GrShaderFlag, kHalf_GrSLType, kDefault_GrSLPrecision, "innerThreshold");
+ fOuterThresholdVar = args.fUniformHandler->addUniform(
+ kFragment_GrShaderFlag, kHalf_GrSLType, kDefault_GrSLPrecision, "outerThreshold");
+ SkString sk_TransformedCoords2D_0 = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]);
+ fragBuilder->codeAppendf(
+ "half4 color = %s;\nhalf4 mask_color = texture(%s, %s).%s;\nif "
+ "(float(mask_color.w) < 0.5) {\n if (color.w > %s) {\n half scale = %s / "
+ "color.w;\n color.xyz *= scale;\n color.w = %s;\n }\n} else if "
+ "(color.w < %s) {\n half scale = float(%s) / max(0.001, float(color.w));\n "
+ "color.xyz *= scale;\n color.w = %s;\n}\n%s = color;\n",
+ args.fInputColor ? args.fInputColor : "half4(1)",
+ fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(),
+ sk_TransformedCoords2D_0.c_str(),
+ fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str(),
+ args.fUniformHandler->getUniformCStr(fOuterThresholdVar),
+ args.fUniformHandler->getUniformCStr(fOuterThresholdVar),
+ args.fUniformHandler->getUniformCStr(fOuterThresholdVar),
+ args.fUniformHandler->getUniformCStr(fInnerThresholdVar),
+ args.fUniformHandler->getUniformCStr(fInnerThresholdVar),
+ args.fUniformHandler->getUniformCStr(fInnerThresholdVar), args.fOutputColor);
+ }
+
+private:
+ void onSetData(const GrGLSLProgramDataManager& pdman,
+ const GrFragmentProcessor& _proc) override {
+ const GrAlphaThresholdFragmentProcessor& _outer =
+ _proc.cast<GrAlphaThresholdFragmentProcessor>();
+ {
+ pdman.set1f(fInnerThresholdVar, _outer.innerThreshold());
+ pdman.set1f(fOuterThresholdVar, _outer.outerThreshold());
+ }
+ }
+ UniformHandle fInnerThresholdVar;
+ UniformHandle fOuterThresholdVar;
+};
+GrGLSLFragmentProcessor* GrAlphaThresholdFragmentProcessor::onCreateGLSLInstance() const {
+ return new GrGLSLAlphaThresholdFragmentProcessor();
+}
+void GrAlphaThresholdFragmentProcessor::onGetGLSLProcessorKey(const GrShaderCaps& caps,
+ GrProcessorKeyBuilder* b) const {}
+bool GrAlphaThresholdFragmentProcessor::onIsEqual(const GrFragmentProcessor& other) const {
+ const GrAlphaThresholdFragmentProcessor& that = other.cast<GrAlphaThresholdFragmentProcessor>();
+ (void)that;
+ if (fMask != that.fMask) return false;
+ if (fInnerThreshold != that.fInnerThreshold) return false;
+ if (fOuterThreshold != that.fOuterThreshold) return false;
+ return true;
+}
+GrAlphaThresholdFragmentProcessor::GrAlphaThresholdFragmentProcessor(
+ const GrAlphaThresholdFragmentProcessor& src)
+ : INHERITED(kGrAlphaThresholdFragmentProcessor_ClassID, src.optimizationFlags())
+ , fMask(src.fMask)
+ , fInnerThreshold(src.fInnerThreshold)
+ , fOuterThreshold(src.fOuterThreshold)
+ , fMaskCoordTransform(src.fMaskCoordTransform) {
+ this->addTextureSampler(&fMask);
+ this->addCoordTransform(&fMaskCoordTransform);
+}
+std::unique_ptr<GrFragmentProcessor> GrAlphaThresholdFragmentProcessor::clone() const {
+ return std::unique_ptr<GrFragmentProcessor>(new GrAlphaThresholdFragmentProcessor(*this));
+}
+GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrAlphaThresholdFragmentProcessor);
+#if GR_TEST_UTILS
+std::unique_ptr<GrFragmentProcessor> GrAlphaThresholdFragmentProcessor::TestCreate(
+ GrProcessorTestData* testData) {
+ sk_sp<GrTextureProxy> maskProxy = testData->textureProxy(GrProcessorUnitTest::kAlphaTextureIdx);
+ // Make the inner and outer thresholds be in (0, 1) exclusive and be sorted correctly.
+ float innerThresh = testData->fRandom->nextUScalar1() * .99f + 0.005f;
+ float outerThresh = testData->fRandom->nextUScalar1() * .99f + 0.005f;
+ const int kMaxWidth = 1000;
+ const int kMaxHeight = 1000;
+ uint32_t width = testData->fRandom->nextULessThan(kMaxWidth);
+ uint32_t height = testData->fRandom->nextULessThan(kMaxHeight);
+ uint32_t x = testData->fRandom->nextULessThan(kMaxWidth - width);
+ uint32_t y = testData->fRandom->nextULessThan(kMaxHeight - height);
+ SkIRect bounds = SkIRect::MakeXYWH(x, y, width, height);
+ return GrAlphaThresholdFragmentProcessor::Make(std::move(maskProxy), innerThresh, outerThresh,
+ bounds);
+}
+#endif