diff options
author | Greg Daniel <egdaniel@google.com> | 2018-04-06 10:37:55 -0400 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2018-04-06 18:27:53 +0000 |
commit | 3e8c3458f036da88eca1225a5c6a2cce228f894e (patch) | |
tree | b910cd1a3a25994bbf7b52effde770fae7a2fb2f /src/gpu/effects/GrAlphaThresholdFragmentProcessor.cpp | |
parent | 4961a938586e3c46cf80f15ecb70a011324bfe59 (diff) |
Make generated effects from sksl fp files not need SK_SUPPORT_GPU
Bug: skia:
Change-Id: I42a5c7fe7dc35a23290c8daa754c9fcce07f76fb
Reviewed-on: https://skia-review.googlesource.com/119010
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Diffstat (limited to 'src/gpu/effects/GrAlphaThresholdFragmentProcessor.cpp')
-rw-r--r-- | src/gpu/effects/GrAlphaThresholdFragmentProcessor.cpp | 120 |
1 files changed, 120 insertions, 0 deletions
diff --git a/src/gpu/effects/GrAlphaThresholdFragmentProcessor.cpp b/src/gpu/effects/GrAlphaThresholdFragmentProcessor.cpp new file mode 100644 index 0000000000..176e812821 --- /dev/null +++ b/src/gpu/effects/GrAlphaThresholdFragmentProcessor.cpp @@ -0,0 +1,120 @@ +/* + * Copyright 2018 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +/************************************************************************************************** + *** This file was autogenerated from GrAlphaThresholdFragmentProcessor.fp; do not modify. + **************************************************************************************************/ +#include "GrAlphaThresholdFragmentProcessor.h" + +inline GrFragmentProcessor::OptimizationFlags GrAlphaThresholdFragmentProcessor::optFlags( + float outerThreshold) { + if (outerThreshold >= 1.0) { + return kPreservesOpaqueInput_OptimizationFlag | + kCompatibleWithCoverageAsAlpha_OptimizationFlag; + } else { + return kCompatibleWithCoverageAsAlpha_OptimizationFlag; + } +} +#include "glsl/GrGLSLFragmentProcessor.h" +#include "glsl/GrGLSLFragmentShaderBuilder.h" +#include "glsl/GrGLSLProgramBuilder.h" +#include "GrTexture.h" +#include "SkSLCPP.h" +#include "SkSLUtil.h" +class GrGLSLAlphaThresholdFragmentProcessor : public GrGLSLFragmentProcessor { +public: + GrGLSLAlphaThresholdFragmentProcessor() {} + void emitCode(EmitArgs& args) override { + GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; + const GrAlphaThresholdFragmentProcessor& _outer = + args.fFp.cast<GrAlphaThresholdFragmentProcessor>(); + (void)_outer; + auto innerThreshold = _outer.innerThreshold(); + (void)innerThreshold; + auto outerThreshold = _outer.outerThreshold(); + (void)outerThreshold; + fInnerThresholdVar = args.fUniformHandler->addUniform( + kFragment_GrShaderFlag, kHalf_GrSLType, kDefault_GrSLPrecision, "innerThreshold"); + fOuterThresholdVar = args.fUniformHandler->addUniform( + kFragment_GrShaderFlag, kHalf_GrSLType, kDefault_GrSLPrecision, "outerThreshold"); + SkString sk_TransformedCoords2D_0 = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); + fragBuilder->codeAppendf( + "half4 color = %s;\nhalf4 mask_color = texture(%s, %s).%s;\nif " + "(float(mask_color.w) < 0.5) {\n if (color.w > %s) {\n half scale = %s / " + "color.w;\n color.xyz *= scale;\n color.w = %s;\n }\n} else if " + "(color.w < %s) {\n half scale = float(%s) / max(0.001, float(color.w));\n " + "color.xyz *= scale;\n color.w = %s;\n}\n%s = color;\n", + args.fInputColor ? args.fInputColor : "half4(1)", + fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(), + sk_TransformedCoords2D_0.c_str(), + fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str(), + args.fUniformHandler->getUniformCStr(fOuterThresholdVar), + args.fUniformHandler->getUniformCStr(fOuterThresholdVar), + args.fUniformHandler->getUniformCStr(fOuterThresholdVar), + args.fUniformHandler->getUniformCStr(fInnerThresholdVar), + args.fUniformHandler->getUniformCStr(fInnerThresholdVar), + args.fUniformHandler->getUniformCStr(fInnerThresholdVar), args.fOutputColor); + } + +private: + void onSetData(const GrGLSLProgramDataManager& pdman, + const GrFragmentProcessor& _proc) override { + const GrAlphaThresholdFragmentProcessor& _outer = + _proc.cast<GrAlphaThresholdFragmentProcessor>(); + { + pdman.set1f(fInnerThresholdVar, _outer.innerThreshold()); + pdman.set1f(fOuterThresholdVar, _outer.outerThreshold()); + } + } + UniformHandle fInnerThresholdVar; + UniformHandle fOuterThresholdVar; +}; +GrGLSLFragmentProcessor* GrAlphaThresholdFragmentProcessor::onCreateGLSLInstance() const { + return new GrGLSLAlphaThresholdFragmentProcessor(); +} +void GrAlphaThresholdFragmentProcessor::onGetGLSLProcessorKey(const GrShaderCaps& caps, + GrProcessorKeyBuilder* b) const {} +bool GrAlphaThresholdFragmentProcessor::onIsEqual(const GrFragmentProcessor& other) const { + const GrAlphaThresholdFragmentProcessor& that = other.cast<GrAlphaThresholdFragmentProcessor>(); + (void)that; + if (fMask != that.fMask) return false; + if (fInnerThreshold != that.fInnerThreshold) return false; + if (fOuterThreshold != that.fOuterThreshold) return false; + return true; +} +GrAlphaThresholdFragmentProcessor::GrAlphaThresholdFragmentProcessor( + const GrAlphaThresholdFragmentProcessor& src) + : INHERITED(kGrAlphaThresholdFragmentProcessor_ClassID, src.optimizationFlags()) + , fMask(src.fMask) + , fInnerThreshold(src.fInnerThreshold) + , fOuterThreshold(src.fOuterThreshold) + , fMaskCoordTransform(src.fMaskCoordTransform) { + this->addTextureSampler(&fMask); + this->addCoordTransform(&fMaskCoordTransform); +} +std::unique_ptr<GrFragmentProcessor> GrAlphaThresholdFragmentProcessor::clone() const { + return std::unique_ptr<GrFragmentProcessor>(new GrAlphaThresholdFragmentProcessor(*this)); +} +GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrAlphaThresholdFragmentProcessor); +#if GR_TEST_UTILS +std::unique_ptr<GrFragmentProcessor> GrAlphaThresholdFragmentProcessor::TestCreate( + GrProcessorTestData* testData) { + sk_sp<GrTextureProxy> maskProxy = testData->textureProxy(GrProcessorUnitTest::kAlphaTextureIdx); + // Make the inner and outer thresholds be in (0, 1) exclusive and be sorted correctly. + float innerThresh = testData->fRandom->nextUScalar1() * .99f + 0.005f; + float outerThresh = testData->fRandom->nextUScalar1() * .99f + 0.005f; + const int kMaxWidth = 1000; + const int kMaxHeight = 1000; + uint32_t width = testData->fRandom->nextULessThan(kMaxWidth); + uint32_t height = testData->fRandom->nextULessThan(kMaxHeight); + uint32_t x = testData->fRandom->nextULessThan(kMaxWidth - width); + uint32_t y = testData->fRandom->nextULessThan(kMaxHeight - height); + SkIRect bounds = SkIRect::MakeXYWH(x, y, width, height); + return GrAlphaThresholdFragmentProcessor::Make(std::move(maskProxy), innerThresh, outerThresh, + bounds); +} +#endif |