diff options
author | Chris Dalton <csmartdalton@google.com> | 2018-01-08 17:21:41 -0500 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2018-01-08 22:51:11 +0000 |
commit | 383a2ef6edb84dbebc7a9c22ea7423037bbf6a2f (patch) | |
tree | 8ffed2cbcf6ecd3288176045f851e1246ae6dd72 /src/gpu/ccpr/GrCCPathProcessor.cpp | |
parent | c35959f3cb855c6500f279b893eea07ce5a2573b (diff) |
CCPR: Rename GrCCPR* -> GrCC*
Also runs clang-format on the files that don't have special shader
builder styling.
Bug: skia:
Change-Id: I4a67569a7c8472acfb9200644c913844a92e3b2d
Reviewed-on: https://skia-review.googlesource.com/92083
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Diffstat (limited to 'src/gpu/ccpr/GrCCPathProcessor.cpp')
-rw-r--r-- | src/gpu/ccpr/GrCCPathProcessor.cpp | 210 |
1 files changed, 210 insertions, 0 deletions
diff --git a/src/gpu/ccpr/GrCCPathProcessor.cpp b/src/gpu/ccpr/GrCCPathProcessor.cpp new file mode 100644 index 0000000000..66005f13c2 --- /dev/null +++ b/src/gpu/ccpr/GrCCPathProcessor.cpp @@ -0,0 +1,210 @@ +/* + * Copyright 2017 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#include "GrCCPathProcessor.h" + +#include "GrOnFlushResourceProvider.h" +#include "GrTexture.h" +#include "glsl/GrGLSLFragmentShaderBuilder.h" +#include "glsl/GrGLSLGeometryProcessor.h" +#include "glsl/GrGLSLProgramBuilder.h" +#include "glsl/GrGLSLVarying.h" + +// Slightly undershoot an AA bloat radius of 0.5 so vertices that fall on integer boundaries don't +// accidentally reach into neighboring path masks within the atlas. +constexpr float kAABloatRadius = 0.491111f; + +// Paths are drawn as octagons. Each point on the octagon is the intersection of two lines: one edge +// from the path's bounding box and one edge from its 45-degree bounding box. The below inputs +// define a vertex by the two edges that need to be intersected. Normals point out of the octagon, +// and the bounding boxes are sent in as instance attribs. +static constexpr float kOctoEdgeNorms[8 * 4] = { + // bbox // bbox45 + -1, 0, -1,+1, + -1, 0, -1,-1, + 0,-1, -1,-1, + 0,-1, +1,-1, + +1, 0, +1,-1, + +1, 0, +1,+1, + 0,+1, +1,+1, + 0,+1, -1,+1, +}; + +GR_DECLARE_STATIC_UNIQUE_KEY(gVertexBufferKey); + +sk_sp<const GrBuffer> GrCCPathProcessor::FindVertexBuffer(GrOnFlushResourceProvider* onFlushRP) { + GR_DEFINE_STATIC_UNIQUE_KEY(gVertexBufferKey); + return onFlushRP->findOrMakeStaticBuffer(kVertex_GrBufferType, sizeof(kOctoEdgeNorms), + kOctoEdgeNorms, gVertexBufferKey); +} + +// Index buffer for the octagon defined above. +static uint16_t kOctoIndices[GrCCPathProcessor::kPerInstanceIndexCount] = { + 0, 4, 2, + 0, 6, 4, + 0, 2, 1, + 2, 4, 3, + 4, 6, 5, + 6, 0, 7, +}; + +GR_DECLARE_STATIC_UNIQUE_KEY(gIndexBufferKey); + +sk_sp<const GrBuffer> GrCCPathProcessor::FindIndexBuffer(GrOnFlushResourceProvider* onFlushRP) { + GR_DEFINE_STATIC_UNIQUE_KEY(gIndexBufferKey); + return onFlushRP->findOrMakeStaticBuffer(kIndex_GrBufferType, sizeof(kOctoIndices), + kOctoIndices, gIndexBufferKey); +} + +GrCCPathProcessor::GrCCPathProcessor(GrResourceProvider* rp, sk_sp<GrTextureProxy> atlas, + SkPath::FillType fillType, const GrShaderCaps& shaderCaps) + : INHERITED(kGrCCPathProcessor_ClassID) + , fFillType(fillType) + , fAtlasAccess(std::move(atlas), GrSamplerState::Filter::kNearest, + GrSamplerState::WrapMode::kClamp, kFragment_GrShaderFlag) { + this->addInstanceAttrib("devbounds", kFloat4_GrVertexAttribType); + this->addInstanceAttrib("devbounds45", kFloat4_GrVertexAttribType); + this->addInstanceAttrib("view_matrix", kFloat4_GrVertexAttribType); + this->addInstanceAttrib("view_translate", kFloat2_GrVertexAttribType); + this->addInstanceAttrib("atlas_offset", kShort2_GrVertexAttribType); + this->addInstanceAttrib("color", kUByte4_norm_GrVertexAttribType); + + SkASSERT(offsetof(Instance, fDevBounds) == + this->getInstanceAttrib(InstanceAttribs::kDevBounds).fOffsetInRecord); + SkASSERT(offsetof(Instance, fDevBounds45) == + this->getInstanceAttrib(InstanceAttribs::kDevBounds45).fOffsetInRecord); + SkASSERT(offsetof(Instance, fViewMatrix) == + this->getInstanceAttrib(InstanceAttribs::kViewMatrix).fOffsetInRecord); + SkASSERT(offsetof(Instance, fViewTranslate) == + this->getInstanceAttrib(InstanceAttribs::kViewTranslate).fOffsetInRecord); + SkASSERT(offsetof(Instance, fAtlasOffset) == + this->getInstanceAttrib(InstanceAttribs::kAtlasOffset).fOffsetInRecord); + SkASSERT(offsetof(Instance, fColor) == + this->getInstanceAttrib(InstanceAttribs::kColor).fOffsetInRecord); + SkASSERT(sizeof(Instance) == this->getInstanceStride()); + + GR_STATIC_ASSERT(6 == kNumInstanceAttribs); + + this->addVertexAttrib("edge_norms", kFloat4_GrVertexAttribType); + + fAtlasAccess.instantiate(rp); + this->addTextureSampler(&fAtlasAccess); +} + +void GrCCPathProcessor::getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const { + b->add32((fFillType << 16) | this->atlasProxy()->origin()); +} + +class GLSLPathProcessor : public GrGLSLGeometryProcessor { +public: + void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override; + +private: + void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& primProc, + FPCoordTransformIter&& transformIter) override { + const GrCCPathProcessor& proc = primProc.cast<GrCCPathProcessor>(); + pdman.set2f(fAtlasAdjustUniform, 1.0f / proc.atlas()->width(), + 1.0f / proc.atlas()->height()); + this->setTransformDataHelper(SkMatrix::I(), pdman, &transformIter); + } + + GrGLSLUniformHandler::UniformHandle fAtlasAdjustUniform; + + typedef GrGLSLGeometryProcessor INHERITED; +}; + +GrGLSLPrimitiveProcessor* GrCCPathProcessor::createGLSLInstance(const GrShaderCaps&) const { + return new GLSLPathProcessor(); +} + +void GLSLPathProcessor::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { + using InstanceAttribs = GrCCPathProcessor::InstanceAttribs; + const GrCCPathProcessor& proc = args.fGP.cast<GrCCPathProcessor>(); + GrGLSLUniformHandler* uniHandler = args.fUniformHandler; + GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; + + const char* atlasAdjust; + fAtlasAdjustUniform = uniHandler->addUniform( + kVertex_GrShaderFlag, + kFloat2_GrSLType, "atlas_adjust", &atlasAdjust); + + varyingHandler->emitAttributes(proc); + + GrGLSLVarying texcoord(kFloat2_GrSLType); + GrGLSLVarying color(kHalf4_GrSLType); + varyingHandler->addVarying("texcoord", &texcoord); + varyingHandler->addFlatPassThroughAttribute(&proc.getInstanceAttrib(InstanceAttribs::kColor), + args.fOutputColor); + + // The vertex shader bloats and intersects the devBounds and devBounds45 rectangles, in order to + // find an octagon that circumscribes the (bloated) path. + GrGLSLVertexBuilder* v = args.fVertBuilder; + + // Each vertex is the intersection of one edge from devBounds and one from devBounds45. + // 'N' holds the normals to these edges as column vectors. + // + // NOTE: "float2x2(float4)" is valid and equivalent to "float2x2(float4.xy, float4.zw)", + // however Intel compilers crash when we use the former syntax in this shader. + v->codeAppendf("float2x2 N = float2x2(%s.xy, %s.zw);", + proc.getEdgeNormsAttrib().fName, proc.getEdgeNormsAttrib().fName); + + // N[0] is the normal for the edge we are intersecting from the regular bounding box, pointing + // out of the octagon. + v->codeAppendf("float2 refpt = (min(N[0].x, N[0].y) < 0) ? %s.xy : %s.zw;", + proc.getInstanceAttrib(InstanceAttribs::kDevBounds).fName, + proc.getInstanceAttrib(InstanceAttribs::kDevBounds).fName); + v->codeAppendf("refpt += N[0] * %f;", kAABloatRadius); // bloat for AA. + + // N[1] is the normal for the edge we are intersecting from the 45-degree bounding box, pointing + // out of the octagon. + v->codeAppendf("float2 refpt45 = (N[1].x < 0) ? %s.xy : %s.zw;", + proc.getInstanceAttrib(InstanceAttribs::kDevBounds45).fName, + proc.getInstanceAttrib(InstanceAttribs::kDevBounds45).fName); + v->codeAppendf("refpt45 *= float2x2(.5,.5,-.5,.5);"); // transform back to device space. + v->codeAppendf("refpt45 += N[1] * %f;", kAABloatRadius); // bloat for AA. + + v->codeAppend ("float2 K = float2(dot(N[0], refpt), dot(N[1], refpt45));"); + v->codeAppendf("float2 octocoord = K * inverse(N);"); + + gpArgs->fPositionVar.set(kFloat2_GrSLType, "octocoord"); + + // Convert to atlas coordinates in order to do our texture lookup. + v->codeAppendf("float2 atlascoord = octocoord + float2(%s);", + proc.getInstanceAttrib(InstanceAttribs::kAtlasOffset).fName); + if (kTopLeft_GrSurfaceOrigin == proc.atlasProxy()->origin()) { + v->codeAppendf("%s = atlascoord * %s;", texcoord.vsOut(), atlasAdjust); + } else { + SkASSERT(kBottomLeft_GrSurfaceOrigin == proc.atlasProxy()->origin()); + v->codeAppendf("%s = float2(atlascoord.x * %s.x, 1 - atlascoord.y * %s.y);", + texcoord.vsOut(), atlasAdjust, atlasAdjust); + } + + // Convert to path/local cordinates. + v->codeAppendf("float2x2 viewmatrix = float2x2(%s.xy, %s.zw);", // float2x2(float4) busts Intel. + proc.getInstanceAttrib(InstanceAttribs::kViewMatrix).fName, + proc.getInstanceAttrib(InstanceAttribs::kViewMatrix).fName); + v->codeAppendf("float2 pathcoord = inverse(viewmatrix) * (octocoord - %s);", + proc.getInstanceAttrib(InstanceAttribs::kViewTranslate).fName); + + this->emitTransforms(v, varyingHandler, uniHandler, GrShaderVar("pathcoord", kFloat2_GrSLType), + args.fFPCoordTransformHandler); + + // Fragment shader. + GrGLSLPPFragmentBuilder* f = args.fFragBuilder; + + f->codeAppend ("half coverage_count = "); + f->appendTextureLookup(args.fTexSamplers[0], texcoord.fsIn(), kFloat2_GrSLType); + f->codeAppend (".a;"); + + if (SkPath::kWinding_FillType == proc.fillType()) { + f->codeAppendf("%s = half4(min(abs(coverage_count), 1));", args.fOutputCoverage); + } else { + SkASSERT(SkPath::kEvenOdd_FillType == proc.fillType()); + f->codeAppend ("half t = mod(abs(coverage_count), 2);"); + f->codeAppendf("%s = half4(1 - abs(t - 1));", args.fOutputCoverage); + } +} |