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authorGravatar Brian Salomon <bsalomon@google.com>2018-06-18 12:52:47 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-06-18 17:13:58 +0000
commit19c1233c447f625c2522e7ecd0a0adecc629bb2f (patch)
tree891e06143986ade3aae8d4176ec8b426f70b896f /src/gpu/ccpr/GrCCPathProcessor.cpp
parent146cf3ce7935019ecc63ce9e93450a8c122880d8 (diff)
Change how vertex/instance attributes are handled in geometry processors.
* No longer register vertex/instance attributes on base class, just counts * Separate instance and vertex attributes and remove InputRate and offset * Make attributes constexpr where possible Change-Id: I1f1d5e772fa177a96d2aeb805aab7b69f35bfae6 Reviewed-on: https://skia-review.googlesource.com/132405 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Chris Dalton <csmartdalton@google.com>
Diffstat (limited to 'src/gpu/ccpr/GrCCPathProcessor.cpp')
-rw-r--r--src/gpu/ccpr/GrCCPathProcessor.cpp36
1 files changed, 17 insertions, 19 deletions
diff --git a/src/gpu/ccpr/GrCCPathProcessor.cpp b/src/gpu/ccpr/GrCCPathProcessor.cpp
index b8ebb44059..e180724f8a 100644
--- a/src/gpu/ccpr/GrCCPathProcessor.cpp
+++ b/src/gpu/ccpr/GrCCPathProcessor.cpp
@@ -65,6 +65,9 @@ static constexpr uint16_t kOctoIndicesAsTris[] = {
GR_DECLARE_STATIC_UNIQUE_KEY(gIndexBufferKey);
+constexpr GrPrimitiveProcessor::Attribute GrCCPathProcessor::kInstanceAttribs[];
+constexpr GrPrimitiveProcessor::Attribute GrCCPathProcessor::kEdgeNormsAttrib;
+
sk_sp<const GrBuffer> GrCCPathProcessor::FindIndexBuffer(GrOnFlushResourceProvider* onFlushRP) {
GR_DEFINE_STATIC_UNIQUE_KEY(gIndexBufferKey);
if (onFlushRP->caps()->usePrimitiveRestart()) {
@@ -82,24 +85,19 @@ GrCCPathProcessor::GrCCPathProcessor(GrResourceProvider* resourceProvider,
: INHERITED(kGrCCPathProcessor_ClassID)
, fAtlasAccess(std::move(atlas), GrSamplerState::Filter::kNearest,
GrSamplerState::WrapMode::kClamp, kFragment_GrShaderFlag) {
- this->addInstanceAttrib("devbounds", kFloat4_GrVertexAttribType);
- this->addInstanceAttrib("devbounds45", kFloat4_GrVertexAttribType);
- this->addInstanceAttrib("dev_to_atlas_offset", kInt2_GrVertexAttribType);
- this->addInstanceAttrib("color", kUByte4_norm_GrVertexAttribType);
-
- SkASSERT(offsetof(Instance, fDevBounds) ==
- this->getInstanceAttrib(InstanceAttribs::kDevBounds).offsetInRecord());
- SkASSERT(offsetof(Instance, fDevBounds45) ==
- this->getInstanceAttrib(InstanceAttribs::kDevBounds45).offsetInRecord());
- SkASSERT(offsetof(Instance, fDevToAtlasOffset) ==
- this->getInstanceAttrib(InstanceAttribs::kDevToAtlasOffset).offsetInRecord());
- SkASSERT(offsetof(Instance, fColor) ==
- this->getInstanceAttrib(InstanceAttribs::kColor).offsetInRecord());
- SkASSERT(sizeof(Instance) == this->getInstanceStride());
-
- GR_STATIC_ASSERT(4 == kNumInstanceAttribs);
-
- this->addVertexAttrib("edge_norms", kFloat4_GrVertexAttribType);
+ this->setInstanceAttributeCnt(kNumInstanceAttribs);
+ // Check that instance attributes exactly match Instance struct layout.
+ SkASSERT(!strcmp(this->instanceAttribute(0).name(), "devbounds"));
+ SkASSERT(!strcmp(this->instanceAttribute(1).name(), "devbounds45"));
+ SkASSERT(!strcmp(this->instanceAttribute(2).name(), "dev_to_atlas_offset"));
+ SkASSERT(!strcmp(this->instanceAttribute(3).name(), "color"));
+ SkASSERT(this->debugOnly_instanceAttributeOffset(0) == offsetof(Instance, fDevBounds));
+ SkASSERT(this->debugOnly_instanceAttributeOffset(1) == offsetof(Instance, fDevBounds45));
+ SkASSERT(this->debugOnly_instanceAttributeOffset(2) == offsetof(Instance, fDevToAtlasOffset));
+ SkASSERT(this->debugOnly_instanceAttributeOffset(3) == offsetof(Instance, fColor));
+ SkASSERT(this->debugOnly_instanceStride() == sizeof(Instance));
+
+ this->setVertexAttributeCnt(1);
fAtlasAccess.instantiate(resourceProvider);
this->addTextureSampler(&fAtlasAccess);
@@ -170,7 +168,7 @@ void GLSLPathProcessor::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
GrGLSLVarying texcoord(kFloat3_GrSLType);
GrGLSLVarying color(kHalf4_GrSLType);
varyingHandler->addVarying("texcoord", &texcoord);
- varyingHandler->addPassThroughAttribute(&proc.getInstanceAttrib(InstanceAttribs::kColor),
+ varyingHandler->addPassThroughAttribute(proc.getInstanceAttrib(InstanceAttribs::kColor),
args.fOutputColor, Interpolation::kCanBeFlat);
// The vertex shader bloats and intersects the devBounds and devBounds45 rectangles, in order to