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authorGravatar bsalomon <bsalomon@google.com>2016-08-17 11:33:39 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-08-17 11:33:39 -0700
commit6cb807bf99ac0f8f166e1790f91bcb3afbfb5458 (patch)
tree8bb54651a6a9b1a6c018c52fcf285fd995276599 /src/gpu/batches
parent9da5dbdda3aec9875cdaa05c1815b4d8c17cb130 (diff)
Simplify adding attributes to GrGeometryProcessor
Diffstat (limited to 'src/gpu/batches')
-rw-r--r--src/gpu/batches/GrAAConvexPathRenderer.cpp4
-rw-r--r--src/gpu/batches/GrAnalyticRectBatch.cpp11
-rw-r--r--src/gpu/batches/GrMSAAPathRenderer.cpp9
-rw-r--r--src/gpu/batches/GrPLSPathRenderer.cpp43
4 files changed, 32 insertions, 35 deletions
diff --git a/src/gpu/batches/GrAAConvexPathRenderer.cpp b/src/gpu/batches/GrAAConvexPathRenderer.cpp
index 1ce0083cf2..a24a0c5945 100644
--- a/src/gpu/batches/GrAAConvexPathRenderer.cpp
+++ b/src/gpu/batches/GrAAConvexPathRenderer.cpp
@@ -653,8 +653,8 @@ private:
, fLocalMatrix(localMatrix)
, fUsesLocalCoords(usesLocalCoords) {
this->initClassID<QuadEdgeEffect>();
- fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertexAttribType));
- fInQuadEdge = &this->addVertexAttrib(Attribute("inQuadEdge", kVec4f_GrVertexAttribType));
+ fInPosition = &this->addVertexAttrib("inPosition", kVec2f_GrVertexAttribType);
+ fInQuadEdge = &this->addVertexAttrib("inQuadEdge", kVec4f_GrVertexAttribType);
}
const Attribute* fInPosition;
diff --git a/src/gpu/batches/GrAnalyticRectBatch.cpp b/src/gpu/batches/GrAnalyticRectBatch.cpp
index 4d75d91a50..7be0ad33be 100644
--- a/src/gpu/batches/GrAnalyticRectBatch.cpp
+++ b/src/gpu/batches/GrAnalyticRectBatch.cpp
@@ -55,12 +55,11 @@ class RectGeometryProcessor : public GrGeometryProcessor {
public:
RectGeometryProcessor(const SkMatrix& localMatrix) : fLocalMatrix(localMatrix) {
this->initClassID<RectGeometryProcessor>();
- fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertexAttribType,
- kHigh_GrSLPrecision));
- fInColor = &this->addVertexAttrib(Attribute("inColor", kVec4ub_GrVertexAttribType));
- fInRectEdge = &this->addVertexAttrib(Attribute("inRectEdge", kVec4f_GrVertexAttribType));
- fInWidthHeight = &this->addVertexAttrib(Attribute("inWidthHeight",
- kVec2f_GrVertexAttribType));
+ fInPosition = &this->addVertexAttrib("inPosition", kVec2f_GrVertexAttribType,
+ kHigh_GrSLPrecision);
+ fInColor = &this->addVertexAttrib("inColor", kVec4ub_GrVertexAttribType);
+ fInRectEdge = &this->addVertexAttrib("inRectEdge", kVec4f_GrVertexAttribType);
+ fInWidthHeight = &this->addVertexAttrib("inWidthHeight", kVec2f_GrVertexAttribType);
}
bool implementsDistanceVector() const override { return true; };
diff --git a/src/gpu/batches/GrMSAAPathRenderer.cpp b/src/gpu/batches/GrMSAAPathRenderer.cpp
index 324a976513..05a23a1e05 100644
--- a/src/gpu/batches/GrMSAAPathRenderer.cpp
+++ b/src/gpu/batches/GrMSAAPathRenderer.cpp
@@ -195,11 +195,10 @@ private:
MSAAQuadProcessor(const SkMatrix& viewMatrix)
: fViewMatrix(viewMatrix) {
this->initClassID<MSAAQuadProcessor>();
- fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertexAttribType,
- kHigh_GrSLPrecision));
- fInUV = &this->addVertexAttrib(Attribute("inUV", kVec2f_GrVertexAttribType,
- kHigh_GrSLPrecision));
- fInColor = &this->addVertexAttrib(Attribute("inColor", kVec4ub_GrVertexAttribType));
+ fInPosition = &this->addVertexAttrib("inPosition", kVec2f_GrVertexAttribType,
+ kHigh_GrSLPrecision);
+ fInUV = &this->addVertexAttrib("inUV", kVec2f_GrVertexAttribType, kHigh_GrSLPrecision);
+ fInColor = &this->addVertexAttrib("inColor", kVec4ub_GrVertexAttribType);
this->setSampleShading(1.0f);
}
diff --git a/src/gpu/batches/GrPLSPathRenderer.cpp b/src/gpu/batches/GrPLSPathRenderer.cpp
index fa0bd90ca9..81009a6a3c 100644
--- a/src/gpu/batches/GrPLSPathRenderer.cpp
+++ b/src/gpu/batches/GrPLSPathRenderer.cpp
@@ -421,16 +421,16 @@ private:
: fLocalMatrix(localMatrix)
, fUsesLocalCoords(usesLocalCoords) {
this->initClassID<PLSAATriangleEffect>();
- fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertexAttribType,
- kHigh_GrSLPrecision));
- fInVertex1 = &this->addVertexAttrib(Attribute("inVertex1", kVec2f_GrVertexAttribType,
- kHigh_GrSLPrecision));
- fInVertex2 = &this->addVertexAttrib(Attribute("inVertex2", kVec2f_GrVertexAttribType,
- kHigh_GrSLPrecision));
- fInVertex3 = &this->addVertexAttrib(Attribute("inVertex3", kVec2f_GrVertexAttribType,
- kHigh_GrSLPrecision));
- fInWindings = &this->addVertexAttrib(Attribute("inWindings", kInt_GrVertexAttribType,
- kLow_GrSLPrecision));
+ fInPosition = &this->addVertexAttrib("inPosition", kVec2f_GrVertexAttribType,
+ kHigh_GrSLPrecision);
+ fInVertex1 = &this->addVertexAttrib("inVertex1", kVec2f_GrVertexAttribType,
+ kHigh_GrSLPrecision);
+ fInVertex2 = &this->addVertexAttrib("inVertex2", kVec2f_GrVertexAttribType,
+ kHigh_GrSLPrecision);
+ fInVertex3 = &this->addVertexAttrib("inVertex3", kVec2f_GrVertexAttribType,
+ kHigh_GrSLPrecision);
+ fInWindings = &this->addVertexAttrib("inWindings", kInt_GrVertexAttribType,
+ kLow_GrSLPrecision);
this->setWillReadFragmentPosition();
}
@@ -611,16 +611,15 @@ private:
: fLocalMatrix(localMatrix)
, fUsesLocalCoords(usesLocalCoords) {
this->initClassID<PLSQuadEdgeEffect>();
- fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertexAttribType,
- kHigh_GrSLPrecision));
- fInUV = &this->addVertexAttrib(Attribute("inUV", kVec2f_GrVertexAttribType,
- kHigh_GrSLPrecision));
- fInEndpoint1 = &this->addVertexAttrib(Attribute("inEndpoint1", kVec2f_GrVertexAttribType,
- kHigh_GrSLPrecision));
- fInEndpoint2 = &this->addVertexAttrib(Attribute("inEndpoint2", kVec2f_GrVertexAttribType,
- kHigh_GrSLPrecision));
- fInWindings = &this->addVertexAttrib(Attribute("inWindings", kInt_GrVertexAttribType,
- kLow_GrSLPrecision));
+ fInPosition = &this->addVertexAttrib("inPosition", kVec2f_GrVertexAttribType,
+ kHigh_GrSLPrecision);
+ fInUV = &this->addVertexAttrib("inUV", kVec2f_GrVertexAttribType, kHigh_GrSLPrecision);
+ fInEndpoint1 = &this->addVertexAttrib("inEndpoint1", kVec2f_GrVertexAttribType,
+ kHigh_GrSLPrecision);
+ fInEndpoint2 = &this->addVertexAttrib("inEndpoint2", kVec2f_GrVertexAttribType,
+ kHigh_GrSLPrecision);
+ fInWindings = &this->addVertexAttrib("inWindings", kInt_GrVertexAttribType,
+ kLow_GrSLPrecision);
this->setWillReadFragmentPosition();
}
@@ -762,8 +761,8 @@ private:
, fLocalMatrix(localMatrix)
, fUsesLocalCoords(usesLocalCoords) {
this->initClassID<PLSFinishEffect>();
- fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertexAttribType,
- kHigh_GrSLPrecision));
+ fInPosition = &this->addVertexAttrib("inPosition", kVec2f_GrVertexAttribType,
+ kHigh_GrSLPrecision);
}
const Attribute* fInPosition;