diff options
author | 2016-10-18 15:48:46 +0000 | |
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committer | 2016-10-18 15:48:54 +0000 | |
commit | ac66ae63eade5347864c5d0bd025756c5ea23fda (patch) | |
tree | 1013a7fc20ad5986086e9cd7f3f0219246faff3e /src/gpu/batches/GrPLSPathRenderer.cpp | |
parent | b36a3cd137e2b6c328854015018594bb9967e493 (diff) |
Revert "re-land of skslc now automatically turns on derivatives support"
This reverts commit d7d1997643db3b9b5caaaac235c0e2cd0fa23ec2.
This breaks the Chromium roll (it did last time it landed too).
https://codereview.chromium.org/2429853002
Please gate your next attempt on at least one of linux_android_rel_ng, linux_chromium_rel_ng, or mac_chromium_rel_ng.
TBR=benjaminwagner@google.com,ethannicholas@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I999d4af70a5704b8990f3cd7d145eabff57646f5
Reviewed-on: https://skia-review.googlesource.com/3590
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Diffstat (limited to 'src/gpu/batches/GrPLSPathRenderer.cpp')
-rw-r--r-- | src/gpu/batches/GrPLSPathRenderer.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/gpu/batches/GrPLSPathRenderer.cpp b/src/gpu/batches/GrPLSPathRenderer.cpp index f20fb1337e..e8711c09de 100644 --- a/src/gpu/batches/GrPLSPathRenderer.cpp +++ b/src/gpu/batches/GrPLSPathRenderer.cpp @@ -339,6 +339,8 @@ public: GrGLSLPPFragmentBuilder* fsBuilder = args.fFragBuilder; SkAssertResult(fsBuilder->enableFeature( GrGLSLFragmentShaderBuilder::kPixelLocalStorage_GLSLFeature)); + SkAssertResult(fsBuilder->enableFeature( + GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); fsBuilder->declAppendf(GR_GL_PLS_PATH_DATA_DECL); // Compute four subsamples, each shifted a quarter pixel along x and y from // gl_FragCoord. The oriented box positioning of the subsamples is of course not @@ -520,6 +522,8 @@ public: GrGLSLPPFragmentBuilder* fsBuilder = args.fFragBuilder; SkAssertResult(fsBuilder->enableFeature( GrGLSLFragmentShaderBuilder::kPixelLocalStorage_GLSLFeature)); + SkAssertResult(fsBuilder->enableFeature( + GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); static const int QUAD_ARGS = 2; GrGLSLShaderVar inQuadArgs[QUAD_ARGS] = { GrGLSLShaderVar("dot", kFloat_GrSLType, 0, kHigh_GrSLPrecision), |