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authorGravatar cdalton <cdalton@nvidia.com>2015-06-23 13:23:44 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-06-23 13:23:44 -0700
commitd416a5b10ff9e6d4f55a1f5b0419722132d68ff3 (patch)
treef9f39528fd8fd7c033882c137d711e12939c6fa2 /src/gpu/SkGpuFenceSync.h
parentb607767703ff7898611cf88c1218d5d69535e984 (diff)
Implement SkGLContext swapBuffers with fence syncs
Improves the GPU measuring accuracy of nanobench by using fence syncs. Fence syncs are very widely supported and available on almost every platform. NO_MERGE_BUILDS BUG=skia: Review URL: https://codereview.chromium.org/1194783003
Diffstat (limited to 'src/gpu/SkGpuFenceSync.h')
-rw-r--r--src/gpu/SkGpuFenceSync.h29
1 files changed, 29 insertions, 0 deletions
diff --git a/src/gpu/SkGpuFenceSync.h b/src/gpu/SkGpuFenceSync.h
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+++ b/src/gpu/SkGpuFenceSync.h
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+
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+#ifndef SkGpuFenceSync_DEFINED
+#define SkGpuFenceSync_DEFINED
+
+#include "SkTypes.h"
+
+typedef void* SkPlatformGpuFence;
+
+/*
+ * This class provides an interface to interact with fence syncs. A fence sync is an object that the
+ * client can insert into the GPU command stream, and then at any future time, wait until all
+ * commands that were issued before the fence have completed.
+ */
+class SkGpuFenceSync {
+public:
+ virtual SkPlatformGpuFence SK_WARN_UNUSED_RESULT insertFence() const = 0;
+ virtual bool flushAndWaitFence(SkPlatformGpuFence) const = 0;
+ virtual void deleteFence(SkPlatformGpuFence) const = 0;
+
+ virtual ~SkGpuFenceSync() {}
+};
+
+#endif