diff options
author | Brian Salomon <bsalomon@google.com> | 2016-12-08 10:35:19 -0500 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2016-12-08 16:27:44 +0000 |
commit | 9f549358b3ac9f61e78b194e39d6ac6eb322e35e (patch) | |
tree | 870b370b9985b1863abf4b1df0cce6d6f6ad5ac5 /src/gpu/SkGpuDevice_drawTexture.cpp | |
parent | 978ccebd8af61417ecdb6d45a31cc68657eee752 (diff) |
Remove antialiasing control from GrPaint.
This adds an additional param (of new enum type GrAA) to draws that can antialias and a new enum GrAAType to indicate the AA technique (none, fragment shader computed coverage, msaa).
Some GMs change due to this:
1) In some places we weren't disabling MSAA when the draw was supposed to be unantialiased.
2) Some bounding rect draws that use GrFragmentProcessors were unnecessarily turning on antialiasing, by disabling it a very small number of pixel LSBs change.
Change-Id: I7d8d8793dda70bcd373d09055beb9949c1a8a4d0
Reviewed-on: https://skia-review.googlesource.com/5608
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Diffstat (limited to 'src/gpu/SkGpuDevice_drawTexture.cpp')
-rw-r--r-- | src/gpu/SkGpuDevice_drawTexture.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/gpu/SkGpuDevice_drawTexture.cpp b/src/gpu/SkGpuDevice_drawTexture.cpp index 93c9f18737..fe14f8ac87 100644 --- a/src/gpu/SkGpuDevice_drawTexture.cpp +++ b/src/gpu/SkGpuDevice_drawTexture.cpp @@ -213,15 +213,15 @@ void SkGpuDevice::drawTextureProducerImpl(GrTextureProducer* producer, fp, producer->isAlphaOnly(), &grPaint)) { return; } - + GrAA aa = GrBoolToAA(paint.isAntiAlias()); if (canUseTextureCoordsAsLocalCoords) { - fRenderTargetContext->fillRectToRect(clip, grPaint, viewMatrix, clippedDstRect, + fRenderTargetContext->fillRectToRect(clip, grPaint, aa, viewMatrix, clippedDstRect, clippedSrcRect); return; } if (!mf) { - fRenderTargetContext->drawRect(clip, grPaint, viewMatrix, clippedDstRect); + fRenderTargetContext->drawRect(clip, grPaint, aa, viewMatrix, clippedDstRect); return; } @@ -247,6 +247,6 @@ void SkGpuDevice::drawTextureProducerImpl(GrTextureProducer* producer, rectPath.addRect(clippedDstRect); rectPath.setIsVolatile(true); GrBlurUtils::drawPathWithMaskFilter(this->context(), fRenderTargetContext.get(), fClip, - rectPath, &grPaint, viewMatrix, mf, GrStyle::SimpleFill(), - true); + rectPath, &grPaint, aa, viewMatrix, mf, + GrStyle::SimpleFill(), true); } |