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authorGravatar Brian Salomon <bsalomon@google.com>2016-12-08 10:35:19 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2016-12-08 16:27:44 +0000
commit9f549358b3ac9f61e78b194e39d6ac6eb322e35e (patch)
tree870b370b9985b1863abf4b1df0cce6d6f6ad5ac5 /src/gpu/SkGpuDevice_drawTexture.cpp
parent978ccebd8af61417ecdb6d45a31cc68657eee752 (diff)
Remove antialiasing control from GrPaint.
This adds an additional param (of new enum type GrAA) to draws that can antialias and a new enum GrAAType to indicate the AA technique (none, fragment shader computed coverage, msaa). Some GMs change due to this: 1) In some places we weren't disabling MSAA when the draw was supposed to be unantialiased. 2) Some bounding rect draws that use GrFragmentProcessors were unnecessarily turning on antialiasing, by disabling it a very small number of pixel LSBs change. Change-Id: I7d8d8793dda70bcd373d09055beb9949c1a8a4d0 Reviewed-on: https://skia-review.googlesource.com/5608 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
Diffstat (limited to 'src/gpu/SkGpuDevice_drawTexture.cpp')
-rw-r--r--src/gpu/SkGpuDevice_drawTexture.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/gpu/SkGpuDevice_drawTexture.cpp b/src/gpu/SkGpuDevice_drawTexture.cpp
index 93c9f18737..fe14f8ac87 100644
--- a/src/gpu/SkGpuDevice_drawTexture.cpp
+++ b/src/gpu/SkGpuDevice_drawTexture.cpp
@@ -213,15 +213,15 @@ void SkGpuDevice::drawTextureProducerImpl(GrTextureProducer* producer,
fp, producer->isAlphaOnly(), &grPaint)) {
return;
}
-
+ GrAA aa = GrBoolToAA(paint.isAntiAlias());
if (canUseTextureCoordsAsLocalCoords) {
- fRenderTargetContext->fillRectToRect(clip, grPaint, viewMatrix, clippedDstRect,
+ fRenderTargetContext->fillRectToRect(clip, grPaint, aa, viewMatrix, clippedDstRect,
clippedSrcRect);
return;
}
if (!mf) {
- fRenderTargetContext->drawRect(clip, grPaint, viewMatrix, clippedDstRect);
+ fRenderTargetContext->drawRect(clip, grPaint, aa, viewMatrix, clippedDstRect);
return;
}
@@ -247,6 +247,6 @@ void SkGpuDevice::drawTextureProducerImpl(GrTextureProducer* producer,
rectPath.addRect(clippedDstRect);
rectPath.setIsVolatile(true);
GrBlurUtils::drawPathWithMaskFilter(this->context(), fRenderTargetContext.get(), fClip,
- rectPath, &grPaint, viewMatrix, mf, GrStyle::SimpleFill(),
- true);
+ rectPath, &grPaint, aa, viewMatrix, mf,
+ GrStyle::SimpleFill(), true);
}