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author | robertphillips <robertphillips@google.com> | 2016-08-05 07:51:29 -0700 |
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committer | Commit bot <commit-bot@chromium.org> | 2016-08-05 07:51:30 -0700 |
commit | 9aff85a545703af5880e10726dfb40005ea9934e (patch) | |
tree | f69cd14fd8319f57b5b670ebd311d04451afc158 /src/gpu/SkGpuDevice_drawTexture.cpp | |
parent | feb3c1a57faee39dc10ac904f6b215ba50e286b4 (diff) |
Minor clean up related to blur mask filters
This is the non-substantive portion of: https://codereview.chromium.org/2201133002/ (Implement GPU occluded blur mask filter)
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2214163003
Review-Url: https://codereview.chromium.org/2214163003
Diffstat (limited to 'src/gpu/SkGpuDevice_drawTexture.cpp')
-rw-r--r-- | src/gpu/SkGpuDevice_drawTexture.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/gpu/SkGpuDevice_drawTexture.cpp b/src/gpu/SkGpuDevice_drawTexture.cpp index da0a4acd45..2843c31996 100644 --- a/src/gpu/SkGpuDevice_drawTexture.cpp +++ b/src/gpu/SkGpuDevice_drawTexture.cpp @@ -226,15 +226,13 @@ void SkGpuDevice::drawTextureProducerImpl(GrTextureProducer* producer, // First see if we can do the draw + mask filter direct to the dst. SkStrokeRec rec(SkStrokeRec::kFill_InitStyle); - SkRRect rrect; - rrect.setRect(clippedDstRect); if (mf->directFilterRRectMaskGPU(fContext->textureProvider(), fDrawContext.get(), &grPaint, clip, viewMatrix, rec, - rrect)) { + SkRRect::MakeRect(clippedDstRect))) { return; } SkPath rectPath; |