diff options
author | 2016-12-09 14:51:59 -0500 | |
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committer | 2016-12-09 20:31:23 +0000 | |
commit | 61624f0c716b576706659750d87b6956f4c15722 (patch) | |
tree | 00122b478cf21327b70364fefc5f3f9a6169377e /src/gpu/SkGpuDevice_drawTexture.cpp | |
parent | 073285c0595d46205d1482cc19af2d7d891bfeae (diff) |
Plumb dst color space in many places, rather than "mode"
This is less to type in most cases, and gives us more information
(for things like picture-backed images, where we need to know all
about the destination surface).
Additionally, strip out the plumbing entirely for bitmap sources,
where we don't need to know anything.
BUG=skia:
Change-Id: I4deff6c7c345fcf62eb08b2aff0560adae4313da
Reviewed-on: https://skia-review.googlesource.com/5748
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Diffstat (limited to 'src/gpu/SkGpuDevice_drawTexture.cpp')
-rw-r--r-- | src/gpu/SkGpuDevice_drawTexture.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gpu/SkGpuDevice_drawTexture.cpp b/src/gpu/SkGpuDevice_drawTexture.cpp index 93c9f18737..6501fcae85 100644 --- a/src/gpu/SkGpuDevice_drawTexture.cpp +++ b/src/gpu/SkGpuDevice_drawTexture.cpp @@ -203,7 +203,7 @@ void SkGpuDevice::drawTextureProducerImpl(GrTextureProducer* producer, } sk_sp<GrFragmentProcessor> fp(producer->createFragmentProcessor( *textureMatrix, clippedSrcRect, constraintMode, coordsAllInsideSrcRect, filterMode, - fRenderTargetContext->getColorSpace(), fRenderTargetContext->colorMode())); + fRenderTargetContext->getColorSpace())); if (!fp) { return; } |