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authorGravatar Brian Osman <brianosman@google.com>2016-12-09 14:51:59 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2016-12-09 20:31:23 +0000
commit61624f0c716b576706659750d87b6956f4c15722 (patch)
tree00122b478cf21327b70364fefc5f3f9a6169377e /src/gpu/SkGpuDevice_drawTexture.cpp
parent073285c0595d46205d1482cc19af2d7d891bfeae (diff)
Plumb dst color space in many places, rather than "mode"
This is less to type in most cases, and gives us more information (for things like picture-backed images, where we need to know all about the destination surface). Additionally, strip out the plumbing entirely for bitmap sources, where we don't need to know anything. BUG=skia: Change-Id: I4deff6c7c345fcf62eb08b2aff0560adae4313da Reviewed-on: https://skia-review.googlesource.com/5748 Reviewed-by: Mike Klein <mtklein@chromium.org> Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
Diffstat (limited to 'src/gpu/SkGpuDevice_drawTexture.cpp')
-rw-r--r--src/gpu/SkGpuDevice_drawTexture.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gpu/SkGpuDevice_drawTexture.cpp b/src/gpu/SkGpuDevice_drawTexture.cpp
index 93c9f18737..6501fcae85 100644
--- a/src/gpu/SkGpuDevice_drawTexture.cpp
+++ b/src/gpu/SkGpuDevice_drawTexture.cpp
@@ -203,7 +203,7 @@ void SkGpuDevice::drawTextureProducerImpl(GrTextureProducer* producer,
}
sk_sp<GrFragmentProcessor> fp(producer->createFragmentProcessor(
*textureMatrix, clippedSrcRect, constraintMode, coordsAllInsideSrcRect, filterMode,
- fRenderTargetContext->getColorSpace(), fRenderTargetContext->colorMode()));
+ fRenderTargetContext->getColorSpace()));
if (!fp) {
return;
}