diff options
author | Brian Salomon <bsalomon@google.com> | 2016-12-21 11:14:46 -0500 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2016-12-21 16:45:40 +0000 |
commit | 09d994ecb30de2e62a31af2c16307af31fe0e0b3 (patch) | |
tree | cc6a7b93803eb79c4061f400fc71025175e07674 /src/gpu/SkGpuDevice_drawTexture.cpp | |
parent | d5c5ed556c40f442eec96e071727de1cb07faf58 (diff) |
Misc batch->op cleanup Part 1 of 2
Change-Id: I80f951976558a284e55386e0a368f08bd835d8ca
Reviewed-on: https://skia-review.googlesource.com/6359
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Diffstat (limited to 'src/gpu/SkGpuDevice_drawTexture.cpp')
-rw-r--r-- | src/gpu/SkGpuDevice_drawTexture.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gpu/SkGpuDevice_drawTexture.cpp b/src/gpu/SkGpuDevice_drawTexture.cpp index 7dc08931b6..9556146018 100644 --- a/src/gpu/SkGpuDevice_drawTexture.cpp +++ b/src/gpu/SkGpuDevice_drawTexture.cpp @@ -152,10 +152,10 @@ void SkGpuDevice::drawTextureProducerImpl(GrTextureProducer* producer, const SkMatrix& srcToDstMatrix, const GrClip& clip, const SkPaint& paint) { - // Specifying the texture coords as local coordinates is an attempt to enable more batching - // by not baking anything about the srcRect, dstRect, or viewMatrix, into the texture FP. In - // the future this should be an opaque optimization enabled by the combination of batch/GP and - // FP. + // Specifying the texture coords as local coordinates is an attempt to enable more GrDrawOp + // combining by not baking anything about the srcRect, dstRect, or viewMatrix, into the texture + // FP. In the future this should be an opaque optimization enabled by the combination of + // GrDrawOp/GP and FP. const SkMaskFilter* mf = paint.getMaskFilter(); // The shader expects proper local coords, so we can't replace local coords with texture coords // if the shader will be used. If we have a mask filter we will change the underlying geometry |