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authorGravatar senorblanco@chromium.org <senorblanco@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-04-08 19:43:22 +0000
committerGravatar senorblanco@chromium.org <senorblanco@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-04-08 19:43:22 +0000
commitd043ccee3788ea4192806bd8c94484ed003fa828 (patch)
tree68ce7206cd22f64fd6152346b30a18a59489ca29 /src/gpu/SkGpuDevice.cpp
parent2e87ba0c7c0dfe57e39e6e030db59b69275966cd (diff)
Allow single-pass filters (which use asNewEffect()) to participate in the image filter DAG. This was done by introducing the SkSinglePassImageFilter abstract base class, which implements canFilterImageGPU() and filterImageGPU() on behalf of the derived class. The derived class still only needs to asNewEffect(). This allows us to recurse on the filter input in SkSinglePassImageFilter::onFilterImageGPU(). It also allows us to remove any knowledge of single-pass image filters from SkGpuDevice and from the SkImageFilter base class as well.
BUG= Review URL: https://codereview.chromium.org/13602013 git-svn-id: http://skia.googlecode.com/svn/trunk@8563 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/gpu/SkGpuDevice.cpp')
-rw-r--r--src/gpu/SkGpuDevice.cpp41
1 files changed, 1 insertions, 40 deletions
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 45176cf8c9..c1364afe02 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -1404,26 +1404,6 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
fContext->drawRectToRect(*grPaint, dstRect, paintRect, &m);
}
-namespace {
-
-void apply_effect(GrContext* context,
- GrTexture* srcTexture,
- GrTexture* dstTexture,
- const GrRect& rect,
- GrEffectRef* effect) {
- SkASSERT(srcTexture && srcTexture->getContext() == context);
- GrContext::AutoMatrix am;
- am.setIdentity(context);
- GrContext::AutoRenderTarget art(context, dstTexture->asRenderTarget());
- GrContext::AutoClip acs(context, rect);
-
- GrPaint paint;
- paint.colorStage(0)->setEffect(effect);
- context->drawRect(paint, rect);
-}
-
-};
-
static SkBitmap wrap_texture(GrTexture* texture) {
SkBitmap result;
bool dummy;
@@ -1439,26 +1419,11 @@ static bool filter_texture(SkDevice* device, GrContext* context,
GrAssert(filter);
SkDeviceImageFilterProxy proxy(device);
- GrTextureDesc desc;
- desc.fFlags = kRenderTarget_GrTextureFlagBit,
- desc.fWidth = w;
- desc.fHeight = h;
- desc.fConfig = kRGBA_8888_GrPixelConfig;
- GrEffectRef* effect;
-
if (filter->canFilterImageGPU()) {
// Save the render target and set it to NULL, so we don't accidentally draw to it in the
// filter. Also set the clip wide open and the matrix to identity.
GrContext::AutoWideOpenIdentityDraw awo(context, NULL);
return filter->filterImageGPU(&proxy, wrap_texture(texture), result);
- } else if (filter->asNewEffect(&effect, texture)) {
- GrAutoScratchTexture dst(context, desc);
- SkRect r = SkRect::MakeWH(SkIntToScalar(w), SkIntToScalar(h));
- apply_effect(context, texture, dst.texture(), r, effect);
- SkAutoTUnref<GrTexture> resultTex(dst.detach());
- effect->unref();
- *result = wrap_texture(resultTex.get());
- return true;
} else {
return false;
}
@@ -1594,11 +1559,7 @@ void SkGpuDevice::drawDevice(const SkDraw& draw, SkDevice* device,
}
bool SkGpuDevice::canHandleImageFilter(SkImageFilter* filter) {
- if (!filter->asNewEffect(NULL, NULL) &&
- !filter->canFilterImageGPU()) {
- return false;
- }
- return true;
+ return filter->canFilterImageGPU();
}
bool SkGpuDevice::filterImage(SkImageFilter* filter, const SkBitmap& src,