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authorGravatar Ruiqi Mao <ruiqimao@google.com>2018-07-03 21:18:07 +0000
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-07-03 21:18:18 +0000
commitc05aa7d163fd0b930fa450d2e4c7f2497f036254 (patch)
treed741730ca4b88ade1f73f4f2c20dec0ad1789464 /src/gpu/SkGpuDevice.cpp
parent5ffcb4d20e3f9798daa013f2b4d00bfb4a9a01da (diff)
Revert "added skeletal animation support to GPU backend"
This reverts commit b6307340e8a6a9d3a7517def7f5eaaadffd07d14. Reason for revert: patch/atlas failing in gold Original change's description: > added skeletal animation support to GPU backend > > added caching of SkVertices > > Docs-Preview: https://skia.org/?cl=138596 > Bug: skia: > Change-Id: Ia750f55f5f6d0de250d9e9c5619f4d1ac856f9f5 > Reviewed-on: https://skia-review.googlesource.com/138596 > Reviewed-by: Brian Osman <brianosman@google.com> > Reviewed-by: Robert Phillips <robertphillips@google.com> > Commit-Queue: Ruiqi Mao <ruiqimao@google.com> TBR=robertphillips@google.com,brianosman@google.com,reed@google.com,ruiqimao@google.com Change-Id: Idfaf016a7ff4cdd8af2543d510706f489d04417a No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia: Reviewed-on: https://skia-review.googlesource.com/139281 Reviewed-by: Ruiqi Mao <ruiqimao@google.com> Commit-Queue: Ruiqi Mao <ruiqimao@google.com>
Diffstat (limited to 'src/gpu/SkGpuDevice.cpp')
-rw-r--r--src/gpu/SkGpuDevice.cpp17
1 files changed, 6 insertions, 11 deletions
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index f1e527036b..a665517d4f 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -365,7 +365,7 @@ void SkGpuDevice::drawPoints(SkCanvas::PointMode mode,
nullptr);
fRenderTargetContext->drawVertices(this->clip(), std::move(grPaint), *viewMatrix,
- std::move(vertices), nullptr, 0, &primitiveType);
+ std::move(vertices), &primitiveType);
}
///////////////////////////////////////////////////////////////////////////////
@@ -1480,9 +1480,7 @@ static bool init_vertices_paint(GrContext* context, const GrColorSpaceInfo& colo
}
void SkGpuDevice::wireframeVertices(SkVertices::VertexMode vmode, int vertexCount,
- const SkPoint vertices[],
- const SkMatrix bones[], int boneCount,
- SkBlendMode bmode,
+ const SkPoint vertices[], SkBlendMode bmode,
const uint16_t indices[], int indexCount,
const SkPaint& paint) {
ASSERT_SINGLE_OWNER
@@ -1540,13 +1538,12 @@ void SkGpuDevice::wireframeVertices(SkVertices::VertexMode vmode, int vertexCoun
std::move(grPaint),
this->ctm(),
builder.detach(),
- bones,
- boneCount,
&primitiveType);
}
-void SkGpuDevice::drawVertices(const SkVertices* vertices, const SkMatrix bones[], int boneCount,
+void SkGpuDevice::drawVertices(const SkVertices* vertices, const SkMatrix* bones, int boneCount,
SkBlendMode mode, const SkPaint& paint) {
+ // TODO: GPU ANIMATION
ASSERT_SINGLE_OWNER
GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawVertices", fContext.get());
@@ -1557,8 +1554,7 @@ void SkGpuDevice::drawVertices(const SkVertices* vertices, const SkMatrix bones[
if ((!hasTexs || !paint.getShader()) && !hasColors) {
// The dreaded wireframe mode. Fallback to drawVertices and go so slooooooow.
this->wireframeVertices(vertices->mode(), vertices->vertexCount(), vertices->positions(),
- bones, boneCount, mode, vertices->indices(), vertices->indexCount(),
- paint);
+ mode, vertices->indices(), vertices->indexCount(), paint);
return;
}
if (!init_vertices_paint(fContext.get(), fRenderTargetContext->colorSpaceInfo(), paint,
@@ -1566,8 +1562,7 @@ void SkGpuDevice::drawVertices(const SkVertices* vertices, const SkMatrix bones[
return;
}
fRenderTargetContext->drawVertices(this->clip(), std::move(grPaint), this->ctm(),
- sk_ref_sp(const_cast<SkVertices*>(vertices)),
- bones, boneCount);
+ sk_ref_sp(const_cast<SkVertices*>(vertices)));
}
///////////////////////////////////////////////////////////////////////////////