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author | 2012-07-24 13:53:23 +0000 | |
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committer | 2012-07-24 13:53:23 +0000 | |
commit | 7866228f06e402d37f8fcab70a688e1f34c1d27b (patch) | |
tree | df1b1281f4da1a2cf35fd4793bf34386393c62aa /src/gpu/SkGpuDevice.cpp | |
parent | 060ef18d5c02029eade04961f4cf62068d72a68e (diff) |
land http://codereview.appspot.com/6353063/ by Lei
optimizations for D16 using SSE2
skia_bench -config 565 -match bitmap_8888_scale_filter -forceFilter 1 -repeat
30
The result I got on Android platform was below:
w/o this optimization routine:
D/skia ( 1868): running bench [640 480] bitmap_8888_scale_filter
D/skia ( 1868): 565: cmsecs = 286.50
w/ with optimization:
D/skia ( 1463): running bench [640 480] bitmap_8888_scale_filter
D/skia ( 1463): 565: cmsecs = 186.80
The net gain is 34.80%.
git-svn-id: http://skia.googlecode.com/svn/trunk@4729 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/gpu/SkGpuDevice.cpp')
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