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authorGravatar reed@google.com <reed@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-07-24 13:53:23 +0000
committerGravatar reed@google.com <reed@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-07-24 13:53:23 +0000
commit7866228f06e402d37f8fcab70a688e1f34c1d27b (patch)
treedf1b1281f4da1a2cf35fd4793bf34386393c62aa /src/gpu/SkGpuDevice.cpp
parent060ef18d5c02029eade04961f4cf62068d72a68e (diff)
optimizations for D16 using SSE2 skia_bench -config 565 -match bitmap_8888_scale_filter -forceFilter 1 -repeat 30 The result I got on Android platform was below: w/o this optimization routine: D/skia ( 1868): running bench [640 480] bitmap_8888_scale_filter D/skia ( 1868): 565: cmsecs = 286.50 w/ with optimization: D/skia ( 1463): running bench [640 480] bitmap_8888_scale_filter D/skia ( 1463): 565: cmsecs = 186.80 The net gain is 34.80%. git-svn-id: http://skia.googlecode.com/svn/trunk@4729 2bbb7eff-a529-9590-31e7-b0007b416f81
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