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authorGravatar Joe Gregorio <jcgregorio@google.com>2018-07-10 20:35:19 +0000
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-07-10 20:35:26 +0000
commit383c9bbf0fca577d9efd86ce6ccb28c1c39c6e34 (patch)
tree306fb53aa4402d73345775db12facf39b7bedbcd /src/gpu/SkGpuDevice.cpp
parent1b112cc5604d294427c0d51f194ab7fb3067d9e2 (diff)
Revert "added skeletal animation support to GPU backend"
This reverts commit d275ef501c8e6ea6444912e22c29e2d13a3dfb53. Reason for revert: Failing to compile on debian9. Original change's description: > added skeletal animation support to GPU backend > > Pulled from reverted CL: https://skia-review.googlesource.com/c/skia/+/138596 > > Bug: skia: > Change-Id: Ie07f1c76bae65c219ebe93d071bb19f1a30100c2 > Reviewed-on: https://skia-review.googlesource.com/139282 > Reviewed-by: Brian Osman <brianosman@google.com> > Reviewed-by: Robert Phillips <robertphillips@google.com> > Commit-Queue: Ruiqi Mao <ruiqimao@google.com> TBR=robertphillips@google.com,brianosman@google.com,ruiqimao@google.com Change-Id: Ibc0da6ce16f078ff74a2c1bcab30750baff460f7 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia: Reviewed-on: https://skia-review.googlesource.com/140381 Reviewed-by: Joe Gregorio <jcgregorio@google.com> Commit-Queue: Joe Gregorio <jcgregorio@google.com>
Diffstat (limited to 'src/gpu/SkGpuDevice.cpp')
-rw-r--r--src/gpu/SkGpuDevice.cpp17
1 files changed, 6 insertions, 11 deletions
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index c9cda0de7d..f031e5edf1 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -369,7 +369,7 @@ void SkGpuDevice::drawPoints(SkCanvas::PointMode mode,
nullptr);
fRenderTargetContext->drawVertices(this->clip(), std::move(grPaint), *viewMatrix,
- std::move(vertices), nullptr, 0, &primitiveType);
+ std::move(vertices), &primitiveType);
}
///////////////////////////////////////////////////////////////////////////////
@@ -1486,9 +1486,7 @@ static bool init_vertices_paint(GrContext* context, const GrColorSpaceInfo& colo
}
void SkGpuDevice::wireframeVertices(SkVertices::VertexMode vmode, int vertexCount,
- const SkPoint vertices[],
- const SkMatrix bones[], int boneCount,
- SkBlendMode bmode,
+ const SkPoint vertices[], SkBlendMode bmode,
const uint16_t indices[], int indexCount,
const SkPaint& paint) {
ASSERT_SINGLE_OWNER
@@ -1546,13 +1544,12 @@ void SkGpuDevice::wireframeVertices(SkVertices::VertexMode vmode, int vertexCoun
std::move(grPaint),
this->ctm(),
builder.detach(),
- bones,
- boneCount,
&primitiveType);
}
-void SkGpuDevice::drawVertices(const SkVertices* vertices, const SkMatrix bones[], int boneCount,
+void SkGpuDevice::drawVertices(const SkVertices* vertices, const SkMatrix* bones, int boneCount,
SkBlendMode mode, const SkPaint& paint) {
+ // TODO: GPU ANIMATION
ASSERT_SINGLE_OWNER
GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawVertices", fContext.get());
@@ -1563,8 +1560,7 @@ void SkGpuDevice::drawVertices(const SkVertices* vertices, const SkMatrix bones[
if ((!hasTexs || !paint.getShader()) && !hasColors) {
// The dreaded wireframe mode. Fallback to drawVertices and go so slooooooow.
this->wireframeVertices(vertices->mode(), vertices->vertexCount(), vertices->positions(),
- bones, boneCount, mode, vertices->indices(), vertices->indexCount(),
- paint);
+ mode, vertices->indices(), vertices->indexCount(), paint);
return;
}
if (!init_vertices_paint(fContext.get(), fRenderTargetContext->colorSpaceInfo(), paint,
@@ -1572,8 +1568,7 @@ void SkGpuDevice::drawVertices(const SkVertices* vertices, const SkMatrix bones[
return;
}
fRenderTargetContext->drawVertices(this->clip(), std::move(grPaint), this->ctm(),
- sk_ref_sp(const_cast<SkVertices*>(vertices)),
- bones, boneCount);
+ sk_ref_sp(const_cast<SkVertices*>(vertices)));
}
///////////////////////////////////////////////////////////////////////////////