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authorGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-09-18 14:14:49 +0000
committerGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-09-18 14:14:49 +0000
commit1ce49fc91714ce8974d11246d29ebe7b97b5fe98 (patch)
tree4e389ac0bcd225ccacf1ef0ef21c4266567c30dd /src/gpu/SkGpuDevice.cpp
parent10f9f4a844c8d5260c0a02df94b940b6abf66b0d (diff)
Move GrTextureParams from GrSamplerState to GrTextureAccess
Review URL: https://codereview.appspot.com/6496135/ git-svn-id: http://skia.googlecode.com/svn/trunk@5582 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/gpu/SkGpuDevice.cpp')
-rw-r--r--src/gpu/SkGpuDevice.cpp59
1 files changed, 29 insertions, 30 deletions
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index fa0f60e684..e7fd8c4205 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -545,6 +545,7 @@ inline bool skPaint2GrPaintNoShader(SkGpuDevice* dev,
SkScalar matrix[20];
SkBitmap colorTransformTable;
grPaint->resetColorFilter();
+ // TODO: SkColorFilter::asCustomStage()
if (colorFilter != NULL && colorFilter->asColorMode(&color, &filterMode)) {
grPaint->fColorMatrixEnabled = false;
if (!constantColor) {
@@ -558,13 +559,12 @@ inline bool skPaint2GrPaintNoShader(SkGpuDevice* dev,
grPaint->fColorMatrixEnabled = true;
memcpy(grPaint->fColorMatrix, matrix, sizeof(matrix));
grPaint->fColorFilterXfermode = SkXfermode::kDst_Mode;
- } else if (colorFilter != NULL && colorFilter->asComponentTable(
- &colorTransformTable)) {
+ } else if (colorFilter != NULL && colorFilter->asComponentTable(&colorTransformTable)) {
grPaint->resetColorFilter();
+ // pass NULL because the color table effect doesn't use tiling or filtering.
+ GrTexture* texture = act->set(dev, colorTransformTable, NULL);
GrSamplerState* colorSampler = grPaint->textureSampler(kColorFilterTextureIdx);
- GrTexture* texture = act->set(dev, colorTransformTable, colorSampler->textureParams());
-
colorSampler->reset();
colorSampler->setCustomStage(SkNEW_ARGS(GrColorTableEffect, (texture)))->unref();
}
@@ -638,15 +638,16 @@ inline bool skPaint2GrPaintShader(SkGpuDevice* dev,
}
// Must set wrap and filter on the sampler before requesting a texture.
- sampler->textureParams()->reset(tileModes, skPaint.isFilterBitmap());
- GrTexture* texture = textures[kShaderTextureIdx].set(dev, bitmap, sampler->textureParams());
+ GrTextureParams params(tileModes, skPaint.isFilterBitmap());
+ GrTexture* texture = textures[kShaderTextureIdx].set(dev, bitmap, &params);
if (NULL == texture) {
SkDebugf("Couldn't convert bitmap to texture.\n");
return false;
}
- sampler->setCustomStage(SkNEW_ARGS(GrSingleTextureEffect, (texture)))->unref();
+ sampler->reset();
+ sampler->setCustomStage(SkNEW_ARGS(GrSingleTextureEffect, (texture, params)))->unref();
// since our texture coords will be in local space, we wack the texture
// matrix to map them back into 0...1 before we load it
@@ -923,7 +924,6 @@ bool drawWithGPUMaskFilter(GrContext* context, const SkPath& path,
if (!isNormalBlur) {
GrPaint paint;
paint.reset();
- paint.textureSampler(0)->textureParams()->setClampNoFilter();
paint.textureSampler(0)->matrix()->setIDiv(pathTexture->width(),
pathTexture->height());
// Blend pathTexture over blurTexture.
@@ -1269,7 +1269,7 @@ void SkGpuDevice::drawBitmap(const SkDraw& draw,
srcRect.set(0,0, srcRect.width(), srcRect.height());
}
SkPaint paintWithTexture(paint);
- paintWithTexture.setShader(SkShader::CreateBitmapShader( *bitmapPtr,
+ paintWithTexture.setShader(SkShader::CreateBitmapShader(*bitmapPtr,
SkShader::kClamp_TileMode, SkShader::kClamp_TileMode))->unref();
SkRect ScalarRect;
ScalarRect.set(srcRect);
@@ -1292,13 +1292,13 @@ void SkGpuDevice::drawBitmap(const SkDraw& draw,
if (!skPaint2GrPaintNoShader(this, paint, true, false, &colorLutTexture, &grPaint)) {
return;
}
- GrTextureParams* params = grPaint.textureSampler(kBitmapTextureIdx)->textureParams();
- params->setBilerp(paint.isFilterBitmap());
+ GrTextureParams params;
+ params.setBilerp(paint.isFilterBitmap());
int tileSize;
- if (!this->shouldTileBitmap(bitmap, *params, srcRectPtr, &tileSize)) {
+ if (!this->shouldTileBitmap(bitmap, params, srcRectPtr, &tileSize)) {
// take the simple case
- this->internalDrawBitmap(draw, bitmap, srcRect, m, &grPaint);
+ this->internalDrawBitmap(draw, bitmap, srcRect, m, params, &grPaint);
return;
}
@@ -1348,7 +1348,7 @@ void SkGpuDevice::drawBitmap(const SkDraw& draw,
int dy = tileR.fTop - DY + SkMax32(0, srcR.fTop);
tmpM.preTranslate(SkIntToScalar(dx), SkIntToScalar(dy));
}
- this->internalDrawBitmap(draw, tmpB, srcR, tmpM, &grPaint);
+ this->internalDrawBitmap(draw, tmpB, srcR, tmpM, params, &grPaint);
}
}
}
@@ -1408,6 +1408,7 @@ void SkGpuDevice::internalDrawBitmap(const SkDraw& draw,
const SkBitmap& bitmap,
const SkIRect& srcRect,
const SkMatrix& m,
+ const GrTextureParams& params,
GrPaint* grPaint) {
SkASSERT(bitmap.width() <= fContext->getMaxTextureSize() &&
bitmap.height() <= fContext->getMaxTextureSize());
@@ -1420,18 +1421,14 @@ void SkGpuDevice::internalDrawBitmap(const SkDraw& draw,
GrSamplerState* sampler = grPaint->textureSampler(kBitmapTextureIdx);
- sampler->textureParams()->setClamp();
sampler->matrix()->reset();
GrTexture* texture;
- SkAutoCachedTexture act(this, bitmap, sampler->textureParams(), &texture);
+ SkAutoCachedTexture act(this, bitmap, &params, &texture);
if (NULL == texture) {
return;
}
- grPaint->textureSampler(kBitmapTextureIdx)->setCustomStage(SkNEW_ARGS
- (GrSingleTextureEffect, (texture)))->unref();
-
GrRect dstRect = SkRect::MakeWH(GrIntToScalar(srcRect.width()),
GrIntToScalar(srcRect.height()));
GrRect paintRect;
@@ -1443,7 +1440,7 @@ void SkGpuDevice::internalDrawBitmap(const SkDraw& draw,
SkFloatToScalar(srcRect.fBottom * hInv));
bool needsTextureDomain = false;
- if (sampler->textureParams()->isBilerp()) {
+ if (params.isBilerp()) {
// Need texture domain if drawing a sub rect.
needsTextureDomain = srcRect.width() < bitmap.width() || srcRect.height() < bitmap.height();
if (m.rectStaysRect() && draw.fMatrix->rectStaysRect()) {
@@ -1455,8 +1452,8 @@ void SkGpuDevice::internalDrawBitmap(const SkDraw& draw,
srcToDeviceMatrix.mapRect(&transformedRect, floatSrcRect);
if (hasAlignedSamples(floatSrcRect, transformedRect)) {
- // Samples are texel-aligned, so filtering is futile
- sampler->textureParams()->setBilerp(false);
+ // We could also turn off filtering here (but we already did a cache lookup with
+ // params).
needsTextureDomain = false;
} else {
needsTextureDomain = needsTextureDomain &&
@@ -1466,7 +1463,7 @@ void SkGpuDevice::internalDrawBitmap(const SkDraw& draw,
}
GrRect textureDomain = GrRect::MakeEmpty();
-
+ SkAutoTUnref<GrCustomStage> stage;
if (needsTextureDomain) {
// Use a constrained texture domain to avoid color bleeding
GrScalar left, top, right, bottom;
@@ -1485,11 +1482,11 @@ void SkGpuDevice::internalDrawBitmap(const SkDraw& draw,
top = bottom = GrScalarHalf(paintRect.top() + paintRect.bottom());
}
textureDomain.setLTRB(left, top, right, bottom);
- sampler->setCustomStage(SkNEW_ARGS(GrTextureDomainEffect,
- (texture,
- textureDomain)))->unref();
+ stage.reset(SkNEW_ARGS(GrTextureDomainEffect, (texture, textureDomain, params)));
+ } else {
+ stage.reset(SkNEW_ARGS(GrSingleTextureEffect, (texture, params)));
}
-
+ grPaint->textureSampler(kBitmapTextureIdx)->setCustomStage(stage);
fContext->drawRectToRect(*grPaint, dstRect, paintRect, &m);
}
@@ -1509,7 +1506,6 @@ void apply_custom_stage(GrContext* context,
sampleM.setIDiv(srcTexture->width(), srcTexture->height());
GrPaint paint;
paint.reset();
- paint.textureSampler(0)->textureParams()->setBilerp(true);
paint.textureSampler(0)->reset(sampleM);
paint.textureSampler(0)->setCustomStage(stage);
context->drawRect(paint, rect);
@@ -1563,7 +1559,8 @@ void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
GrTexture* texture;
sampler->reset();
- SkAutoCachedTexture act(this, bitmap, sampler->textureParams(), &texture);
+ // draw sprite uses the default texture params
+ SkAutoCachedTexture act(this, bitmap, NULL, &texture);
grPaint.textureSampler(kBitmapTextureIdx)->setCustomStage(SkNEW_ARGS
(GrSingleTextureEffect, (texture)))->unref();
@@ -1668,7 +1665,9 @@ bool SkGpuDevice::filterImage(SkImageFilter* filter, const SkBitmap& src,
GrSamplerState* sampler = paint.textureSampler(kBitmapTextureIdx);
GrTexture* texture;
- SkAutoCachedTexture act(this, src, sampler->textureParams(), &texture);
+ // We assume here that the filter will not attempt to tile the src. Otherwise, this cache lookup
+ // must be pushed upstack.
+ SkAutoCachedTexture act(this, src, NULL, &texture);
result->setConfig(src.config(), src.width(), src.height());
GrRect rect = GrRect::MakeWH(SkIntToScalar(src.width()),