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authorGravatar Brian Salomon <bsalomon@google.com>2017-02-21 16:32:20 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-02-21 22:27:17 +0000
commit94cce4cb2cf40b5ed3a1928c02618c1a98b1e0fa (patch)
treebd311de3092f22788eb90123138e444347b752db /src/gpu/GrXferProcessor.h
parent5d5601c42982482552b9cde144558ddce9f789da (diff)
Make GrXferProcessor and related classes private.
Change-Id: I81ea6f5ea5c8b7b23848ef24524a7e48e531efe8 Reviewed-on: https://skia-review.googlesource.com/8819 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/GrXferProcessor.h')
-rw-r--r--src/gpu/GrXferProcessor.h372
1 files changed, 372 insertions, 0 deletions
diff --git a/src/gpu/GrXferProcessor.h b/src/gpu/GrXferProcessor.h
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+/*
+ * Copyright 2014 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrXferProcessor_DEFINED
+#define GrXferProcessor_DEFINED
+
+#include "GrBlend.h"
+#include "GrColor.h"
+#include "GrProcessor.h"
+#include "GrTexture.h"
+#include "GrTypes.h"
+
+class GrShaderCaps;
+class GrGLSLXferProcessor;
+class GrProcOptInfo;
+struct GrPipelineAnalysis;
+
+/**
+ * Barriers for blending. When a shader reads the dst directly, an Xfer barrier is sometimes
+ * required after a pixel has been written, before it can be safely read again.
+ */
+enum GrXferBarrierType {
+ kNone_GrXferBarrierType = 0, //<! No barrier is required
+ kTexture_GrXferBarrierType, //<! Required when a shader reads and renders to the same texture.
+ kBlend_GrXferBarrierType, //<! Required by certain blend extensions.
+};
+/** Should be able to treat kNone as false in boolean expressions */
+GR_STATIC_ASSERT(SkToBool(kNone_GrXferBarrierType) == false);
+
+/**
+ * GrXferProcessor is responsible for implementing the xfer mode that blends the src color and dst
+ * color, and for applying any coverage. It does this by emitting fragment shader code and
+ * controlling the fixed-function blend state. When dual-source blending is available, it may also
+ * write a seconday fragment shader output color. GrXferProcessor has two modes of operation:
+ *
+ * Dst read: When allowed by the backend API, or when supplied a texture of the destination, the
+ * GrXferProcessor may read the destination color. While operating in this mode, the subclass only
+ * provides shader code that blends the src and dst colors, and the base class applies coverage.
+ *
+ * No dst read: When not performing a dst read, the subclass is given full control of the fixed-
+ * function blend state and/or secondary output, and is responsible to apply coverage on its own.
+ *
+ * A GrXferProcessor is never installed directly into our draw state, but instead is created from a
+ * GrXPFactory once we have finalized the state of our draw.
+ */
+class GrXferProcessor : public GrProcessor {
+public:
+ /**
+ * A texture that contains the dst pixel values and an integer coord offset from device space
+ * to the space of the texture. Depending on GPU capabilities a DstTexture may be used by a
+ * GrXferProcessor for blending in the fragment shader.
+ */
+ class DstTexture {
+ public:
+ DstTexture() { fOffset.set(0, 0); }
+
+ DstTexture(const DstTexture& other) {
+ *this = other;
+ }
+
+ DstTexture(GrTexture* texture, const SkIPoint& offset)
+ : fTexture(SkSafeRef(texture))
+ , fOffset(offset) {
+ }
+
+ DstTexture& operator=(const DstTexture& other) {
+ fTexture = other.fTexture;
+ fOffset = other.fOffset;
+ return *this;
+ }
+
+ const SkIPoint& offset() const { return fOffset; }
+
+ void setOffset(const SkIPoint& offset) { fOffset = offset; }
+ void setOffset(int ox, int oy) { fOffset.set(ox, oy); }
+
+ GrTexture* texture() const { return fTexture.get(); }
+
+ void setTexture(sk_sp<GrTexture> texture) {
+ fTexture = std::move(texture);
+ }
+
+ private:
+ sk_sp<GrTexture> fTexture;
+ SkIPoint fOffset;
+ };
+
+ /**
+ * Sets a unique key on the GrProcessorKeyBuilder calls onGetGLSLProcessorKey(...) to get the
+ * specific subclass's key.
+ */
+ void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const;
+
+ /** Returns a new instance of the appropriate *GL* implementation class
+ for the given GrXferProcessor; caller is responsible for deleting
+ the object. */
+ virtual GrGLSLXferProcessor* createGLSLInstance() const = 0;
+
+ /**
+ * Optimizations for blending / coverage that an OptDrawState should apply to itself.
+ */
+ enum OptFlags {
+ /**
+ * The draw can be skipped completely.
+ */
+ kSkipDraw_OptFlag = 0x1,
+ /**
+ * GrXferProcessor will ignore color, thus no need to provide
+ */
+ kIgnoreColor_OptFlag = 0x2,
+ /**
+ * Clear color stages and override input color to that returned by getOptimizations
+ */
+ kOverrideColor_OptFlag = 0x4,
+ /**
+ * Can tweak alpha for coverage. Currently this flag should only be used by a GrDrawOp.
+ */
+ kCanTweakAlphaForCoverage_OptFlag = 0x8,
+ };
+
+ static const OptFlags kNone_OptFlags = (OptFlags)0;
+
+ GR_DECL_BITFIELD_OPS_FRIENDS(OptFlags);
+
+ /**
+ * Determines which optimizations (as described by the ptFlags above) can be performed by
+ * the draw with this xfer processor. If this function is called, the xfer processor may change
+ * its state to reflected the given blend optimizations. If the XP needs to see a specific input
+ * color to blend correctly, it will set the OverrideColor flag and the output parameter
+ * overrideColor will be the required value that should be passed into the XP.
+ * A caller who calls this function on a XP is required to honor the returned OptFlags
+ * and color values for its draw.
+ */
+ OptFlags getOptimizations(const GrPipelineAnalysis&,
+ bool doesStencilWrite,
+ GrColor* overrideColor,
+ const GrCaps& caps) const;
+
+ /**
+ * Returns whether this XP will require an Xfer barrier on the given rt. If true, outBarrierType
+ * is updated to contain the type of barrier needed.
+ */
+ GrXferBarrierType xferBarrierType(const GrRenderTarget* rt, const GrCaps& caps) const;
+
+ struct BlendInfo {
+ void reset() {
+ fEquation = kAdd_GrBlendEquation;
+ fSrcBlend = kOne_GrBlendCoeff;
+ fDstBlend = kZero_GrBlendCoeff;
+ fBlendConstant = 0;
+ fWriteColor = true;
+ }
+
+ SkDEBUGCODE(SkString dump() const;)
+
+ GrBlendEquation fEquation;
+ GrBlendCoeff fSrcBlend;
+ GrBlendCoeff fDstBlend;
+ GrColor fBlendConstant;
+ bool fWriteColor;
+ };
+
+ void getBlendInfo(BlendInfo* blendInfo) const;
+
+ bool willReadDstColor() const { return fWillReadDstColor; }
+
+ /**
+ * Returns the texture to be used as the destination when reading the dst in the fragment
+ * shader. If the returned texture is NULL then the XP is either not reading the dst or we have
+ * extentions that support framebuffer fetching and thus don't need a copy of the dst texture.
+ */
+ const GrTexture* getDstTexture() const { return fDstTexture.texture(); }
+
+ /**
+ * Returns the offset in device coords to use when accessing the dst texture to get the dst
+ * pixel color in the shader. This value is only valid if getDstTexture() != NULL.
+ */
+ const SkIPoint& dstTextureOffset() const {
+ SkASSERT(this->getDstTexture());
+ return fDstTextureOffset;
+ }
+
+ /**
+ * If we are performing a dst read, returns whether the base class will use mixed samples to
+ * antialias the shader's final output. If not doing a dst read, the subclass is responsible
+ * for antialiasing and this returns false.
+ */
+ bool dstReadUsesMixedSamples() const { return fDstReadUsesMixedSamples; }
+
+ /**
+ * Returns whether or not this xferProcossor will set a secondary output to be used with dual
+ * source blending.
+ */
+ bool hasSecondaryOutput() const;
+
+ /** Returns true if this and other processor conservatively draw identically. It can only return
+ true when the two processor are of the same subclass (i.e. they return the same object from
+ from getFactory()).
+
+ A return value of true from isEqual() should not be used to test whether the processor would
+ generate the same shader code. To test for identical code generation use getGLSLProcessorKey
+ */
+
+ bool isEqual(const GrXferProcessor& that) const {
+ if (this->classID() != that.classID()) {
+ return false;
+ }
+ if (this->fWillReadDstColor != that.fWillReadDstColor) {
+ return false;
+ }
+ if (this->fDstTexture.texture() != that.fDstTexture.texture()) {
+ return false;
+ }
+ if (this->fDstTextureOffset != that.fDstTextureOffset) {
+ return false;
+ }
+ if (this->fDstReadUsesMixedSamples != that.fDstReadUsesMixedSamples) {
+ return false;
+ }
+ return this->onIsEqual(that);
+ }
+
+protected:
+ GrXferProcessor();
+ GrXferProcessor(const DstTexture*, bool willReadDstColor, bool hasMixedSamples);
+
+private:
+ void notifyRefCntIsZero() const final {}
+
+ virtual OptFlags onGetOptimizations(const GrPipelineAnalysis&,
+ bool doesStencilWrite,
+ GrColor* overrideColor,
+ const GrCaps& caps) const = 0;
+
+ /**
+ * Sets a unique key on the GrProcessorKeyBuilder that is directly associated with this xfer
+ * processor's GL backend implementation.
+ */
+ virtual void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const = 0;
+
+ /**
+ * Determines the type of barrier (if any) required by the subclass. Note that the possibility
+ * that a kTexture type barrier is required is handled by the base class and need not be
+ * considered by subclass overrides of this function.
+ */
+ virtual GrXferBarrierType onXferBarrier(const GrRenderTarget*, const GrCaps&) const {
+ return kNone_GrXferBarrierType;
+ }
+
+ /**
+ * If we are not performing a dst read, returns whether the subclass will set a secondary
+ * output. When using dst reads, the base class controls the secondary output and this method
+ * will not be called.
+ */
+ virtual bool onHasSecondaryOutput() const { return false; }
+
+ /**
+ * If we are not performing a dst read, retrieves the fixed-function blend state required by the
+ * subclass. When using dst reads, the base class controls the fixed-function blend state and
+ * this method will not be called. The BlendInfo struct comes initialized to "no blending".
+ */
+ virtual void onGetBlendInfo(BlendInfo*) const {}
+
+ virtual bool onIsEqual(const GrXferProcessor&) const = 0;
+
+ bool fWillReadDstColor;
+ bool fDstReadUsesMixedSamples;
+ SkIPoint fDstTextureOffset;
+ TextureSampler fDstTexture;
+
+ typedef GrFragmentProcessor INHERITED;
+};
+
+GR_MAKE_BITFIELD_OPS(GrXferProcessor::OptFlags);
+
+///////////////////////////////////////////////////////////////////////////////
+
+/**
+ * We install a GrXPFactory (XPF) early on in the pipeline before all the final draw information is
+ * known (e.g. whether there is fractional pixel coverage, will coverage be 1 or 4 channel, is the
+ * draw opaque, etc.). Once the state of the draw is finalized, we use the XPF along with all the
+ * draw information to create a GrXferProcessor (XP) which can implement the desired blending for
+ * the draw.
+ *
+ * Before the XP is created, the XPF is able to answer queries about what functionality the XPs it
+ * creates will have. For example, can it create an XP that supports RGB coverage or will the XP
+ * blend with the destination color.
+ *
+ * GrXPFactories are intended to be static immutable objects. We pass them around as raw pointers
+ * and expect the pointers to always be valid and for the factories to be reusable and thread safe.
+ * Equality is tested for using pointer comparison. GrXPFactory destructors must be no-ops.
+ */
+
+// In order to construct GrXPFactory subclass instances as constexpr the subclass, and therefore
+// GrXPFactory, must be a literal type. One requirement is having a trivial destructor. This is ok
+// since these objects have no need for destructors. However, GCC and clang throw a warning when a
+// class has virtual functions and a non-virtual destructor. We suppress that warning here and
+// for the subclasses.
+#if defined(__GNUC__) || defined(__clang)
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wnon-virtual-dtor"
+#endif
+class GrXPFactory {
+public:
+ typedef GrXferProcessor::DstTexture DstTexture;
+
+ /** Describes known properties of a draw's color input to the GrXferProcessor. */
+ enum class ColorType { kUnknown, kOpaqueConstant, kConstant, kOpaque };
+
+ /**
+ * Indicates whether a draw's coverage input to the GrXferProcessor is solid, single channel
+ * or LCD (four channel coverage).
+ */
+ enum class CoverageType { kNone, kSingleChannel, kLCD };
+
+ GrXferProcessor* createXferProcessor(const GrPipelineAnalysis&,
+ bool hasMixedSamples,
+ const DstTexture*,
+ const GrCaps& caps) const;
+
+ /**
+ * Is the destination color required either in the shader or fixed function blending.
+ */
+ static bool WillReadDst(const GrXPFactory*, const GrProcOptInfo& colorInput,
+ const GrProcOptInfo& coverageInput);
+
+ /**
+ * This will return true if the xfer processor needs the dst color in the shader and the way
+ * that the color will be made available to the xfer processor is by sampling a texture.
+ */
+ bool willNeedDstTexture(const GrCaps& caps, const GrPipelineAnalysis& analysis) const;
+
+protected:
+ constexpr GrXPFactory() {}
+
+ static bool ColorTypeIsOpaque(ColorType type) {
+ return ColorType::kOpaqueConstant == type || ColorType::kOpaque == type;
+ }
+
+ static bool ColorTypeIsConstant(ColorType type) {
+ return ColorType::kOpaqueConstant == type || ColorType::kConstant == type;
+ }
+
+private:
+ /** Subclass-specific implementation of WillReadDst(). */
+ virtual bool willReadsDst(const GrProcOptInfo& colorInput,
+ const GrProcOptInfo& coverageInput) const = 0;
+
+ virtual GrXferProcessor* onCreateXferProcessor(const GrCaps& caps,
+ const GrPipelineAnalysis&,
+ bool hasMixedSamples,
+ const DstTexture*) const = 0;
+
+ bool willReadDstInShader(const GrCaps& caps, const GrPipelineAnalysis& analysis) const;
+
+ /**
+ * Returns true if the XP generated by this factory will explicitly read dst in the fragment
+ * shader. This will not be called for draws that read from PLS since the dst color is always
+ * available in such draws.
+ */
+ virtual bool willReadDstInShader(const GrCaps&, ColorType, CoverageType) const = 0;
+};
+#if defined(__GNUC__) || defined(__clang)
+#pragma GCC diagnostic pop
+#endif
+
+#endif
+