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author | Brian Salomon <bsalomon@google.com> | 2017-03-06 11:29:48 -0500 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-03-06 17:10:10 +0000 |
commit | 42c456fd20bd45dd02f6d5eb0af7acf04341b1ee (patch) | |
tree | 8ef8bc1815f2725a7d40822c78d12b1ae6f10db6 /src/gpu/GrXferProcessor.h | |
parent | 0bb6f38e511365670b9917ad76ece6f0bee9e282 (diff) |
Remove PLS path renderer
Change-Id: Ib727b0749a5a7da95832970e79804417e8b6a247
Reviewed-on: https://skia-review.googlesource.com/9300
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/GrXferProcessor.h')
-rw-r--r-- | src/gpu/GrXferProcessor.h | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/src/gpu/GrXferProcessor.h b/src/gpu/GrXferProcessor.h index c00bcbeff2..d6d6fa33e3 100644 --- a/src/gpu/GrXferProcessor.h +++ b/src/gpu/GrXferProcessor.h @@ -325,14 +325,11 @@ private: bool hasMixedSamples, const DstTexture*) const = 0; - bool willReadDstInShader(const GrCaps& caps, const FragmentProcessorAnalysis& analysis) const; - /** * Returns true if the XP generated by this factory will explicitly read dst in the fragment - * shader. This will not be called for draws that read from PLS since the dst color is always - * available in such draws. + * shader. */ - virtual bool onWillReadDstInShader(const GrCaps&, const FragmentProcessorAnalysis&) const = 0; + virtual bool willReadDstInShader(const GrCaps&, const FragmentProcessorAnalysis&) const = 0; }; #if defined(__GNUC__) || defined(__clang) #pragma GCC diagnostic pop |