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authorGravatar Brian Salomon <bsalomon@google.com>2017-03-06 11:29:48 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-03-06 17:10:10 +0000
commit42c456fd20bd45dd02f6d5eb0af7acf04341b1ee (patch)
tree8ef8bc1815f2725a7d40822c78d12b1ae6f10db6 /src/gpu/GrXferProcessor.h
parent0bb6f38e511365670b9917ad76ece6f0bee9e282 (diff)
Remove PLS path renderer
Change-Id: Ib727b0749a5a7da95832970e79804417e8b6a247 Reviewed-on: https://skia-review.googlesource.com/9300 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/GrXferProcessor.h')
-rw-r--r--src/gpu/GrXferProcessor.h7
1 files changed, 2 insertions, 5 deletions
diff --git a/src/gpu/GrXferProcessor.h b/src/gpu/GrXferProcessor.h
index c00bcbeff2..d6d6fa33e3 100644
--- a/src/gpu/GrXferProcessor.h
+++ b/src/gpu/GrXferProcessor.h
@@ -325,14 +325,11 @@ private:
bool hasMixedSamples,
const DstTexture*) const = 0;
- bool willReadDstInShader(const GrCaps& caps, const FragmentProcessorAnalysis& analysis) const;
-
/**
* Returns true if the XP generated by this factory will explicitly read dst in the fragment
- * shader. This will not be called for draws that read from PLS since the dst color is always
- * available in such draws.
+ * shader.
*/
- virtual bool onWillReadDstInShader(const GrCaps&, const FragmentProcessorAnalysis&) const = 0;
+ virtual bool willReadDstInShader(const GrCaps&, const FragmentProcessorAnalysis&) const = 0;
};
#if defined(__GNUC__) || defined(__clang)
#pragma GCC diagnostic pop