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authorGravatar Mike Klein <mtklein@chromium.org>2017-04-20 16:21:57 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-04-21 16:00:06 +0000
commitc17dc24fa9994eacc640d3adc6633a02fd96d3fc (patch)
tree936817a3e67e0a748cf36e39f58878ff02d6cb5a /src/gpu/GrTextureToYUVPlanes.h
parent8f7dc9f6caabe798723d9f17aff371121369b846 (diff)
jumper, rework callback a bit, use it for color_lookup_table
Looks like the color-space images have this well tested (even without lab_to_xyz) and the diffs look like rounding/FMA. The old plan to keep loads and stores outside callback was: 1) awkward, with too many pointers and pointers to pointers to track 2) misguided... load and store stages march ahead by x, working at ptr+0, ptr+8, ptr+16, etc. while callback always wants to be working at the same spot in the buffer. I spent a frustrating day in lldb to understood 2). :/ So now the stage always store4's its pixels to a buffer in the context before the callback, and when the callback returns it load4's them back from a pointer in the context, defaulting to that same buffer. Instead of passing a void* into the callback, we pass the context itself. This lets us subclass the context and add our own data... C-compatible object-oriented programming. Change-Id: I7a03439b3abd2efb000a6973631a9336452e9a43 Reviewed-on: https://skia-review.googlesource.com/13985 Reviewed-by: Herb Derby <herb@google.com> Commit-Queue: Mike Klein <mtklein@chromium.org>
Diffstat (limited to 'src/gpu/GrTextureToYUVPlanes.h')
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