diff options
author | Brian Osman <brianosman@google.com> | 2017-03-01 21:54:04 +0000 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-03-01 21:54:16 +0000 |
commit | 2fe8373bb1d56f531f8a2e03a3087b0aa73e199c (patch) | |
tree | 056ce7010625ac346af41a386e40251ccaff4468 /src/gpu/GrTextureProvider.h | |
parent | c1a70e2ddef9147964611e76d2e1142a7ea0ad79 (diff) |
Revert "Revert "Move GrTextureProvider to src""
This reverts commit 13d7f5d7c2872ed4298330758e173ae605578cb2.
Reason for revert: Fixed client code. Re-landing.
Original change's description:
> Revert "Move GrTextureProvider to src"
>
> This reverts commit 24429c68c56683252e3fc2a79d9b660eaf96ec0c.
>
> Reason for revert: Breaking a roll
>
> Original change's description:
> > Move GrTextureProvider to src
> >
> > With this hidden, we can make further simplification. Just want to test
> > this change against our external clients first, to make sure we're okay
> > to proceed.
> >
> > BUG=skia:
> >
> > Change-Id: I47f8c8f2912201c2890bc2f9a9d68aa92649a2d4
> > Reviewed-on: https://skia-review.googlesource.com/9072
> > Commit-Queue: Brian Osman <brianosman@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> >
>
> TBR=bsalomon@google.com,brianosman@google.com,benjaminwagner@google.com,reviews@skia.org
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
> BUG=skia:
>
> Change-Id: I43cc135731245c29e24bbecf06ee46c562955c03
> Reviewed-on: https://skia-review.googlesource.com/9123
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
>
TBR=bsalomon@google.com,benjaminwagner@google.com,reviews@skia.org,brianosman@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Change-Id: Ibcb2ea34654315327c46ea8e4de5bf14376d9bdf
Reviewed-on: https://skia-review.googlesource.com/9127
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Diffstat (limited to 'src/gpu/GrTextureProvider.h')
-rw-r--r-- | src/gpu/GrTextureProvider.h | 177 |
1 files changed, 177 insertions, 0 deletions
diff --git a/src/gpu/GrTextureProvider.h b/src/gpu/GrTextureProvider.h new file mode 100644 index 0000000000..b8d185648d --- /dev/null +++ b/src/gpu/GrTextureProvider.h @@ -0,0 +1,177 @@ +/* + * Copyright 2015 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#ifndef GrTextureProvider_DEFINED +#define GrTextureProvider_DEFINED + +#include "GrTexture.h" +#include "GrTypes.h" + +class GrSingleOwner; + +class SK_API GrTextureProvider { +public: + /////////////////////////////////////////////////////////////////////////// + // Textures + + /** + * Creates a new texture in the resource cache and returns it. The caller owns a + * ref on the returned texture which must be balanced by a call to unref. + * + * @param desc Description of the texture properties. + * @param budgeted Does the texture count against the resource cache budget? + * @param texels A contiguous array of mipmap levels + * @param mipLevelCount The amount of elements in the texels array + */ + GrTexture* createMipMappedTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted, + const GrMipLevel* texels, int mipLevelCount, + uint32_t flags = 0); + + /** + * This function is a shim which creates a SkTArray<GrMipLevel> of size 1. + * It then calls createTexture with that SkTArray. + * + * @param srcData Pointer to the pixel values (optional). + * @param rowBytes The number of bytes between rows of the texture. Zero + * implies tightly packed rows. For compressed pixel configs, this + * field is ignored. + */ + GrTexture* createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted, const void* srcData, + size_t rowBytes, uint32_t flags = 0); + + /** Shortcut for creating a texture with no initial data to upload. */ + GrTexture* createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted, uint32_t flags = 0) { + return this->createTexture(desc, budgeted, nullptr, 0, flags); + } + + /** Assigns a unique key to the texture. The texture will be findable via this key using + findTextureByUniqueKey(). If an existing texture has this key, it's key will be removed. */ + void assignUniqueKeyToTexture(const GrUniqueKey& key, GrTexture* texture) { + this->assignUniqueKeyToResource(key, texture); + } + + /** Finds a texture by unique key. If the texture is found it is ref'ed and returned. */ + GrTexture* findAndRefTextureByUniqueKey(const GrUniqueKey& key); + + /** + * Determines whether a texture is associated with the unique key. If the texture is found it + * will not be locked or returned. This call does not affect the priority of the resource for + * deletion. + */ + bool existsTextureWithUniqueKey(const GrUniqueKey& key) const { + return this->existsResourceWithUniqueKey(key); + } + + /** + * Finds a texture that approximately matches the descriptor. Will be at least as large in width + * and height as desc specifies. If desc specifies that the texture should be a render target + * then result will be a render target. Format and sample count will always match the request. + * The contents of the texture are undefined. The caller owns a ref on the returned texture and + * must balance with a call to unref. + */ + GrTexture* createApproxTexture(const GrSurfaceDesc&, uint32_t flags = 0); + + /** Legacy function that no longer should be used. */ + enum ScratchTexMatch { + kExact_ScratchTexMatch, + kApprox_ScratchTexMatch + }; + GrTexture* refScratchTexture(const GrSurfaceDesc& desc, ScratchTexMatch match, uint32_t flags) { + if (kApprox_ScratchTexMatch == match) { + return this->createApproxTexture(desc, flags); + } else { + return this->createTexture(desc, SkBudgeted::kYes, flags); + } + } + + /////////////////////////////////////////////////////////////////////////// + // Wrapped Backend Surfaces + + /** + * Wraps an existing texture with a GrTexture object. + * + * OpenGL: if the object is a texture Gr may change its GL texture params + * when it is drawn. + * + * @return GrTexture object or NULL on failure. + */ + sk_sp<GrTexture> wrapBackendTexture(const GrBackendTextureDesc& desc, + GrWrapOwnership = kBorrow_GrWrapOwnership); + + /** + * Wraps an existing render target with a GrRenderTarget object. It is + * similar to wrapBackendTexture but can be used to draw into surfaces + * that are not also textures (e.g. FBO 0 in OpenGL, or an MSAA buffer that + * the client will resolve to a texture). Currently wrapped render targets + * always use the kBorrow_GrWrapOwnership semantics. + * + * @return GrRenderTarget object or NULL on failure. + */ + sk_sp<GrRenderTarget> wrapBackendRenderTarget(const GrBackendRenderTargetDesc& desc); + + static const int kMinScratchTextureSize; + +protected: + GrTextureProvider(GrGpu* gpu, GrResourceCache* cache, GrSingleOwner* singleOwner); + + /** + * Assigns a unique key to a resource. If the key is associated with another resource that + * association is removed and replaced by this resource. + */ + void assignUniqueKeyToResource(const GrUniqueKey&, GrGpuResource*); + + /** + * Finds a resource in the cache, based on the specified key. This is intended for use in + * conjunction with addResourceToCache(). The return value will be NULL if not found. The + * caller must balance with a call to unref(). + */ + GrGpuResource* findAndRefResourceByUniqueKey(const GrUniqueKey&); + + /** + * Determines whether a resource is in the cache. If the resource is found it + * will not be locked or returned. This call does not affect the priority of + * the resource for deletion. + */ + bool existsResourceWithUniqueKey(const GrUniqueKey& key) const; + + enum ScratchTextureFlags { + kExact_ScratchTextureFlag = 0x1, + kNoPendingIO_ScratchTextureFlag = 0x2, // (http://skbug.com/4156) + kNoCreate_ScratchTextureFlag = 0x4, + kLastScratchTextureFlag = kNoCreate_ScratchTextureFlag + }; + + /** A common impl for GrTextureProvider and GrResourceProvider variants. */ + GrTexture* internalCreateApproxTexture(const GrSurfaceDesc& desc, uint32_t scratchTextureFlags); + + GrTexture* refScratchTexture(const GrSurfaceDesc&, uint32_t scratchTextureFlags); + + void abandon() { + fCache = NULL; + fGpu = NULL; + } + + GrResourceCache* cache() { return fCache; } + const GrResourceCache* cache() const { return fCache; } + + GrGpu* gpu() { return fGpu; } + const GrGpu* gpu() const { return fGpu; } + + bool isAbandoned() const { + SkASSERT(SkToBool(fGpu) == SkToBool(fCache)); + return !SkToBool(fCache); + } + +private: + GrResourceCache* fCache; + GrGpu* fGpu; + + // In debug builds we guard against improper thread handling + SkDEBUGCODE(mutable GrSingleOwner* fSingleOwner;) +}; + +#endif |