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author | egdaniel <egdaniel@google.com> | 2016-03-28 12:14:42 -0700 |
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committer | Commit bot <commit-bot@chromium.org> | 2016-03-28 12:14:43 -0700 |
commit | c5ec1408298510410270ea67e895570ccfa76e54 (patch) | |
tree | c2fdfa5510db5978547929b493845cdd11bc0aa6 /src/gpu/GrSurface.cpp | |
parent | 2be7e01382ee9c036de9c09585677dfd25d70253 (diff) |
Use NV glsl shader compiler for Vulkan
The nvidia direct glsl shader compiler seems to perform much better than using
shaderc to compile to spir-v first.
This change also includes a change to prefer host cached memory for buffers.
Having cached buffers signifcantly improves performance whenever we need to do
buffer reads and writes.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1835813003
Review URL: https://codereview.chromium.org/1835813003
Diffstat (limited to 'src/gpu/GrSurface.cpp')
0 files changed, 0 insertions, 0 deletions