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authorGravatar Geoff Lang <geofflang@google.com>2017-09-28 15:16:50 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-09-28 20:43:42 +0000
commit4b050009067044ad9352d26013c10991bda38f91 (patch)
tree5c8959c78f9197bbc90f4c30e8718f0cf0da7f64 /src/gpu/GrSurface.cpp
parent5a4fb6eb335d29f24a1b239d1c0eb11b5d2ee59f (diff)
Always read half-float textures as GL_HALF_FLOAT in ES3.
ANGLE now returns GL_HALF_FLOAT as the GL_IMPLEMENTATION_READ_TYPE for ES3 contexts. BUG=765953 CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE Change-Id: I556aecc040f0274b769a3b551b7032adf4ab035a Reviewed-on: https://skia-review.googlesource.com/52523 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
Diffstat (limited to 'src/gpu/GrSurface.cpp')
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