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authorGravatar Brian Osman <brianosman@google.com>2017-09-01 11:40:08 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-09-01 16:03:27 +0000
commitd41dc171496e20e6918909b4a34776eada4b7862 (patch)
tree030f9d6006f11a359bed5bde518f9a4d3f37e2c5 /src/gpu/GrSoftwarePathRenderer.cpp
parentadbbfa6c06e2dd5f4feb8acb3f820a4ddeb14dbb (diff)
With threaded software paths, free mask memory earlier
This alleviates memory pressure in my benchmarking, and makes a measurable impact on overall time when drawing many SW paths. Bug: skia: Change-Id: Iacabc9aa51522578da9f4d9411995b8d4fd381ba Reviewed-on: https://skia-review.googlesource.com/41848 Commit-Queue: Brian Osman <brianosman@google.com> Commit-Queue: Mike Klein <mtklein@chromium.org> Reviewed-by: Brian Salomon <bsalomon@google.com> Reviewed-by: Mike Klein <mtklein@chromium.org>
Diffstat (limited to 'src/gpu/GrSoftwarePathRenderer.cpp')
-rw-r--r--src/gpu/GrSoftwarePathRenderer.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gpu/GrSoftwarePathRenderer.cpp b/src/gpu/GrSoftwarePathRenderer.cpp
index 1363e1ae7c..3070d4d459 100644
--- a/src/gpu/GrSoftwarePathRenderer.cpp
+++ b/src/gpu/GrSoftwarePathRenderer.cpp
@@ -205,6 +205,9 @@ public:
this->fPixels.width(), this->fPixels.height(),
kAlpha_8_GrPixelConfig,
this->fPixels.addr(), this->fPixels.rowBytes());
+ // Free this memory immediately, so it can be recycled. This avoids memory pressure
+ // when there is a large amount of threaded work still running during flush.
+ this->fPixels.reset();
}
};
flushState->addASAPUpload(std::move(uploadMask));