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authorGravatar jvanverth <jvanverth@google.com>2015-02-23 13:08:39 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2015-02-23 13:08:39 -0800
commit9671ecd44e48e8bbe1361830717b79c9c4dc9d17 (patch)
tree1e17930454ee8405837f205ff6d28a57a3e3fa31 /src/gpu/GrSoftwarePathRenderer.cpp
parent6df8e3495a677a5df2476d2ff3bbe878fd178e4b (diff)
Use highp for distance field texture coord varyings.
Because the glyph texture atlas is 1024x2048, on certain platforms using mediump UVs is not enough resolution for doing texture lookups and getting good results for distance fields. Bumping these to highp solves this problem. BUG=skia:3445 Review URL: https://codereview.chromium.org/951003002
Diffstat (limited to 'src/gpu/GrSoftwarePathRenderer.cpp')
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