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authorGravatar robertphillips@google.com <robertphillips@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-07-19 18:13:02 +0000
committerGravatar robertphillips@google.com <robertphillips@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-07-19 18:13:02 +0000
commitd92cf2ebbfbb9d737ea4a551e64ffccb08376875 (patch)
tree2fc8779ab6ebaedd66e1bdd0b80d0ad05e516fc5 /src/gpu/GrSWMaskHelper.h
parent05b7bef01d42c727f5b2b065da7acc1ba75f1d3e (diff)
Fix texture allocation in SWMaskHelper
Diffstat (limited to 'src/gpu/GrSWMaskHelper.h')
-rw-r--r--src/gpu/GrSWMaskHelper.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/gpu/GrSWMaskHelper.h b/src/gpu/GrSWMaskHelper.h
index ce5ae28a04..fab5eeb4a0 100644
--- a/src/gpu/GrSWMaskHelper.h
+++ b/src/gpu/GrSWMaskHelper.h
@@ -63,8 +63,7 @@ public:
bool getTexture(GrAutoScratchTexture* texture);
// Move the mask generation results from the internal bitmap to the gpu.
- // The space outside of the mask is cleared using "alpha"
- void toTexture(GrTexture* texture, uint8_t alpha);
+ void toTexture(GrTexture* texture);
// Reset the internal bitmap
void clear(uint8_t alpha) {