diff options
author | 2017-01-20 12:44:06 -0500 | |
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committer | 2017-01-20 18:18:18 +0000 | |
commit | 67c18d6b5188a0497f6912a73d964c763d2f8f84 (patch) | |
tree | d32888c6b13589c2718fc6673f29acf2bb546c38 /src/gpu/GrSWMaskHelper.cpp | |
parent | 41398f430dc501d450e04540a83b6aa5baf87cd7 (diff) |
Continue making Ganesh use absolute texture coordinates - take 2
The idea here is that the GrCoordTransform will actually hold a GrTextureProxy (rather than a GrTexture) and then, in GrGLSLPrimitiveProcessor::GetTransformMatrix, use the instantiated width & height (when uploading the transform matrix)
Relanding of: https://skia-review.googlesource.com/c/6977/
Change-Id: Ibc9b9e354f7fc23b1a6e6e4fe7c9fe3cef771c02
Reviewed-on: https://skia-review.googlesource.com/7265
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Diffstat (limited to 'src/gpu/GrSWMaskHelper.cpp')
-rw-r--r-- | src/gpu/GrSWMaskHelper.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/gpu/GrSWMaskHelper.cpp b/src/gpu/GrSWMaskHelper.cpp index 2c268990e1..d881888edc 100644 --- a/src/gpu/GrSWMaskHelper.cpp +++ b/src/gpu/GrSWMaskHelper.cpp @@ -172,10 +172,8 @@ void GrSWMaskHelper::DrawToTargetWithShapeMask(GrTexture* texture, // We use device coords to compute the texture coordinates. We take the device coords and apply // a translation so that the top-left of the device bounds maps to 0,0, and then a scaling // matrix to normalized coords. - SkMatrix maskMatrix; - maskMatrix.setIDiv(texture->width(), texture->height()); - maskMatrix.preTranslate(SkIntToScalar(-textureOriginInDeviceSpace.fX), - SkIntToScalar(-textureOriginInDeviceSpace.fY)); + SkMatrix maskMatrix = SkMatrix::MakeTrans(SkIntToScalar(-textureOriginInDeviceSpace.fX), + SkIntToScalar(-textureOriginInDeviceSpace.fY)); maskMatrix.preConcat(viewMatrix); std::unique_ptr<GrDrawOp> op = GrRectOpFactory::MakeNonAAFill(paint.getColor(), SkMatrix::I(), dstRect, nullptr, &invert); |