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authorGravatar Robert Phillips <robertphillips@google.com>2017-01-17 11:52:21 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-01-17 17:28:58 +0000
commit4493a9dc9df8cf306a974bde7e0e9c5470ebcdc9 (patch)
treecc6315711d78a8192d16ae4251b5bb683993b1fd /src/gpu/GrSWMaskHelper.cpp
parent4075ec80e1c36e414e57746c772298be3b49a74e (diff)
Continue making Ganesh use absolute texture coordinates
The idea here is that the GrCoordTransform will actually hold a GrTextureProxy (rather than a GrTexture) and then, in GrGLSLPrimitiveProcessor::GetTransformMatrix, use the instantiated width & height (when uploading the transform matrix) Change-Id: Ibac3a540fcb1967ceef571157d41c1937acfadf8 Reviewed-on: https://skia-review.googlesource.com/6977 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
Diffstat (limited to 'src/gpu/GrSWMaskHelper.cpp')
-rw-r--r--src/gpu/GrSWMaskHelper.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/gpu/GrSWMaskHelper.cpp b/src/gpu/GrSWMaskHelper.cpp
index 240f9f9c3c..5dbbaf0c61 100644
--- a/src/gpu/GrSWMaskHelper.cpp
+++ b/src/gpu/GrSWMaskHelper.cpp
@@ -176,10 +176,8 @@ void GrSWMaskHelper::DrawToTargetWithShapeMask(GrTexture* texture,
// We use device coords to compute the texture coordinates. We take the device coords and apply
// a translation so that the top-left of the device bounds maps to 0,0, and then a scaling
// matrix to normalized coords.
- SkMatrix maskMatrix;
- maskMatrix.setIDiv(texture->width(), texture->height());
- maskMatrix.preTranslate(SkIntToScalar(-textureOriginInDeviceSpace.fX),
- SkIntToScalar(-textureOriginInDeviceSpace.fY));
+ SkMatrix maskMatrix = SkMatrix::MakeTrans(SkIntToScalar(-textureOriginInDeviceSpace.fX),
+ SkIntToScalar(-textureOriginInDeviceSpace.fY));
maskMatrix.preConcat(viewMatrix);
std::unique_ptr<GrDrawOp> op = GrRectOpFactory::MakeNonAAFill(paint.getColor(), SkMatrix::I(),
dstRect, nullptr, &invert);