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authorGravatar Brian Osman <brianosman@google.com>2016-10-27 14:47:55 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2016-10-27 19:14:09 +0000
commit1105224f9701e57ec5ce0354d6a380b664f5c638 (patch)
tree2b6f3db0bfd99da5e22adabc0da37d9271c8b543 /src/gpu/GrSWMaskHelper.cpp
parent6e74412a9cf1ffa44271a55b42f18e8a0813a0a2 (diff)
Rename GrDrawContext to GrRenderTargetContext
This is in preparation for GrTextureContext and GrSurfaceContext BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4030 Change-Id: Ie58c93052e68f3f1f5fe8d15d63760de274a6fbd Reviewed-on: https://skia-review.googlesource.com/4030 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
Diffstat (limited to 'src/gpu/GrSWMaskHelper.cpp')
-rw-r--r--src/gpu/GrSWMaskHelper.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gpu/GrSWMaskHelper.cpp b/src/gpu/GrSWMaskHelper.cpp
index 7bc26af145..267163035e 100644
--- a/src/gpu/GrSWMaskHelper.cpp
+++ b/src/gpu/GrSWMaskHelper.cpp
@@ -10,7 +10,7 @@
#include "GrCaps.h"
#include "GrContext.h"
#include "batches/GrDrawBatch.h"
-#include "GrDrawContext.h"
+#include "GrRenderTargetContext.h"
#include "GrPipelineBuilder.h"
#include "GrShape.h"
@@ -163,7 +163,7 @@ GrTexture* GrSWMaskHelper::DrawShapeMaskToTexture(GrTextureProvider* texProvider
}
void GrSWMaskHelper::DrawToTargetWithShapeMask(GrTexture* texture,
- GrDrawContext* drawContext,
+ GrRenderTargetContext* renderTargetContext,
const GrPaint& paint,
const GrUserStencilSettings& userStencilSettings,
const GrClip& clip,
@@ -185,7 +185,7 @@ void GrSWMaskHelper::DrawToTargetWithShapeMask(GrTexture* texture,
maskMatrix.preTranslate(SkIntToScalar(-textureOriginInDeviceSpace.fX),
SkIntToScalar(-textureOriginInDeviceSpace.fY));
maskMatrix.preConcat(viewMatrix);
- GrPipelineBuilder pipelineBuilder(paint, drawContext->mustUseHWAA(paint));
+ GrPipelineBuilder pipelineBuilder(paint, renderTargetContext->mustUseHWAA(paint));
pipelineBuilder.setUserStencil(&userStencilSettings);
pipelineBuilder.addCoverageFragmentProcessor(
@@ -197,5 +197,5 @@ void GrSWMaskHelper::DrawToTargetWithShapeMask(GrTexture* texture,
SkAutoTUnref<GrDrawBatch> batch(GrRectBatchFactory::CreateNonAAFill(paint.getColor(),
SkMatrix::I(),
dstRect, nullptr, &invert));
- drawContext->drawBatch(pipelineBuilder, clip, batch);
+ renderTargetContext->drawBatch(pipelineBuilder, clip, batch);
}