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authorGravatar egdaniel <egdaniel@google.com>2016-05-09 11:03:48 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-05-09 11:03:48 -0700
commit167ab9198025e577efe033612d2e009633abb54b (patch)
tree71386614fe8350b9c453d4cec30430e7605e60d3 /src/gpu/GrResourceHandle.h
parentfe8a8392217072fdd5505edc3876a9698608ada1 (diff)
Allow gpu ResourceHandle class to be shared for multiple purposes
Currently this class was just used for resource handles when building up a shader. However, I want to now use this class for things like objects owned/held by the GrVkResourceProvider which are used by other classes. An example of this will be for GrVkRenderTargets to hold a handle to a collection of compatible render passes without having to own/hold onto the render passes themselves. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1955893002 Review-Url: https://codereview.chromium.org/1955893002
Diffstat (limited to 'src/gpu/GrResourceHandle.h')
-rw-r--r--src/gpu/GrResourceHandle.h36
1 files changed, 36 insertions, 0 deletions
diff --git a/src/gpu/GrResourceHandle.h b/src/gpu/GrResourceHandle.h
new file mode 100644
index 0000000000..383bbea6c7
--- /dev/null
+++ b/src/gpu/GrResourceHandle.h
@@ -0,0 +1,36 @@
+/*
+ * Copyright 2016 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+*/
+
+#ifndef GrResourceHandle_DEFINED
+#define GrResourceHandle_DEFINED
+
+#include "SkTypes.h"
+
+// Opaque handle to a resource. Users should always use the macro below to create a specific
+// template instantiation of GrResourceHandle.
+template <typename kind> class GrResourceHandle {
+public:
+ GrResourceHandle(int value) : fValue(value) {
+ SkASSERT(this->isValid());
+ }
+
+ GrResourceHandle() : fValue(kInvalid_ResourceHandle) {}
+
+ bool operator==(const GrResourceHandle& other) const { return other.fValue == fValue; }
+ bool isValid() const { return kInvalid_ResourceHandle != fValue; }
+ int toIndex() const { SkASSERT(this->isValid()); return fValue; }
+
+private:
+ static const int kInvalid_ResourceHandle = -1;
+ int fValue;
+};
+
+// Creates a type "name", which is a specfic template instantiation of GrResourceHandle.
+#define GR_DEFINE_RESOURCE_HANDLE_CLASS(name) \
+ struct name##Kind {}; \
+ using name = GrResourceHandle<name##Kind>;
+#endif