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authorGravatar Chris Dalton <csmartdalton@google.com>2017-11-07 13:35:22 -0700
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-11-07 21:30:44 +0000
commitbbfd5161ed08710de6106101e64e3417ab32d2db (patch)
tree387cb49ad153fce7e685f2dbad13ffbb7b1238d9 /src/gpu/GrRenderTargetContextPriv.h
parentcbba29ed4764b9a9da58710aed18aec6f3bd0ce0 (diff)
Don't use analytic clip FPs when drawing to stencil
It doesn't make sense to multiply by coverage when drawing to stencil. This could theoretically work with FPs that discard and/or modify the sample mask, but for the time being an analytic FP means one that calculates a coverage value. Bug: skia:7190 Change-Id: I44140a5823f8683ec08244bdf9d369f51fa05dd9 Reviewed-on: https://skia-review.googlesource.com/68362 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
Diffstat (limited to 'src/gpu/GrRenderTargetContextPriv.h')
-rw-r--r--src/gpu/GrRenderTargetContextPriv.h9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/gpu/GrRenderTargetContextPriv.h b/src/gpu/GrRenderTargetContextPriv.h
index 2cfd5c8679..874e9c9f00 100644
--- a/src/gpu/GrRenderTargetContextPriv.h
+++ b/src/gpu/GrRenderTargetContextPriv.h
@@ -13,6 +13,7 @@
#include "GrPathRendering.h"
class GrFixedClip;
+class GrHardClip;
class GrPath;
class GrRenderTargetPriv;
struct GrUserStencilSettings;
@@ -59,19 +60,19 @@ public:
*/
void absClear(const SkIRect* rect, const GrColor color);
- void stencilRect(const GrClip& clip,
+ void stencilRect(const GrHardClip&,
const GrUserStencilSettings* ss,
GrAAType,
const SkMatrix& viewMatrix,
const SkRect& rect);
- void stencilPath(const GrClip&, GrAAType, const SkMatrix& viewMatrix, const GrPath*);
+ void stencilPath(const GrHardClip&, GrAAType, const SkMatrix& viewMatrix, const GrPath*);
/**
* Draws a rect, either AA or not, and touches the stencil buffer with the user stencil settings
* for each color sample written.
*/
- bool drawAndStencilRect(const GrClip&,
+ bool drawAndStencilRect(const GrHardClip&,
const GrUserStencilSettings*,
SkRegion::Op op,
bool invert,
@@ -83,7 +84,7 @@ public:
* Draws a path, either AA or not, and touches the stencil buffer with the user stencil settings
* for each color sample written.
*/
- bool drawAndStencilPath(const GrClip&,
+ bool drawAndStencilPath(const GrHardClip&,
const GrUserStencilSettings*,
SkRegion::Op op,
bool invert,