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authorGravatar Ruiqi Mao <ruiqimao@google.com>2018-07-03 11:38:15 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-07-03 16:07:44 +0000
commitb6307340e8a6a9d3a7517def7f5eaaadffd07d14 (patch)
tree7337790911d8e791d495f37f637382f3fb5acad3 /src/gpu/GrRenderTargetContext.h
parentb7b73f5bbec55020c873cab6f4e11444b4011c34 (diff)
added skeletal animation support to GPU backend
added caching of SkVertices Docs-Preview: https://skia.org/?cl=138596 Bug: skia: Change-Id: Ia750f55f5f6d0de250d9e9c5619f4d1ac856f9f5 Reviewed-on: https://skia-review.googlesource.com/138596 Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Ruiqi Mao <ruiqimao@google.com>
Diffstat (limited to 'src/gpu/GrRenderTargetContext.h')
-rw-r--r--src/gpu/GrRenderTargetContext.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/gpu/GrRenderTargetContext.h b/src/gpu/GrRenderTargetContext.h
index 783b351b06..ee0d183981 100644
--- a/src/gpu/GrRenderTargetContext.h
+++ b/src/gpu/GrRenderTargetContext.h
@@ -218,12 +218,16 @@ public:
* @param paint describes how to color pixels.
* @param viewMatrix transformation matrix
* @param vertices specifies the mesh to draw.
+ * @param bones bone deformation matrices.
+ * @param boneCount number of bone matrices.
* @param overridePrimType primitive type to draw. If NULL, derive prim type from vertices.
*/
void drawVertices(const GrClip&,
GrPaint&& paint,
const SkMatrix& viewMatrix,
sk_sp<SkVertices> vertices,
+ const SkMatrix bones[],
+ int boneCount,
GrPrimitiveType* overridePrimType = nullptr);
/**