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authorGravatar Jim Van Verth <jvanverth@google.com>2017-05-05 15:53:23 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-05-05 20:18:13 +0000
commit8d1e0ac9989c4caa537930e352bfc2dfe375c69b (patch)
treef82898be12311ed2b35f4edf38532b19ac464f0e /src/gpu/GrRenderTargetContext.h
parent22469d9d2caa1dc721e8c15c5f5e7a6b41a9236e (diff)
More analytic shadow refactoring.
This is mostly to simplify and reduce redundant calculations. Change-Id: I895bd43fbc9defd812969870c2145f9f19d69a6b Reviewed-on: https://skia-review.googlesource.com/15462 Commit-Queue: Jim Van Verth <jvanverth@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/GrRenderTargetContext.h')
-rw-r--r--src/gpu/GrRenderTargetContext.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/gpu/GrRenderTargetContext.h b/src/gpu/GrRenderTargetContext.h
index dd42db6156..b3ff137919 100644
--- a/src/gpu/GrRenderTargetContext.h
+++ b/src/gpu/GrRenderTargetContext.h
@@ -158,15 +158,16 @@ public:
* @param paint describes how to color pixels.
* @param viewMatrix transformation matrix
* @param rrect the roundrect to draw
- * @param blurRadius amount of shadow blur to apply (in device space)
- * @param style style to apply to the rrect. Currently path effects are not allowed.
+ * @param blurWidth amount of shadow blur to apply (in device space)
+ * @param insetWidth minimum amount to inset from the rrect edge (in local space).
+ * We may inset more depending on the blur radius and geometry.
*/
void drawShadowRRect(const GrClip&,
GrPaint&&,
const SkMatrix& viewMatrix,
const SkRRect& rrect,
SkScalar blurRadius,
- const GrStyle& style);
+ SkScalar insetWidth);
/**
* Shortcut for filling a SkPath consisting of nested rrects using a paint. The result is