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authorGravatar cdalton <cdalton@nvidia.com>2016-03-07 13:58:26 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2016-03-07 13:58:26 -0800
commit28f45b949acc746849100fbe112ee5280f0594c9 (patch)
treeb350d442680ef996ab6097433ab0cf960d3680b6 /src/gpu/GrRenderTarget.cpp
parentb3b13b7edeabad4c8e53b0d309b0a44668d1e68f (diff)
Add "sample locations" feature to GrProcessor
Adds a "sample locations" feature to GrProcessor. When enabled, this allows a processor to know inside the shader where all the samples are located. Also adds various infastructure to query, cache, and identify multisample data. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1717393002 Review URL: https://codereview.chromium.org/1717393002
Diffstat (limited to 'src/gpu/GrRenderTarget.cpp')
-rw-r--r--src/gpu/GrRenderTarget.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gpu/GrRenderTarget.cpp b/src/gpu/GrRenderTarget.cpp
index e547021227..41c7f101a9 100644
--- a/src/gpu/GrRenderTarget.cpp
+++ b/src/gpu/GrRenderTarget.cpp
@@ -105,3 +105,8 @@ bool GrRenderTargetPriv::attachStencilAttachment(GrStencilAttachment* stencil) {
}
return true;
}
+
+const GrGpu::MultisampleSpecs&
+GrRenderTargetPriv::getMultisampleSpecs(const GrStencilSettings& stencil) const {
+ return fRenderTarget->getGpu()->getMultisampleSpecs(fRenderTarget, stencil);
+}