diff options
author | egdaniel <egdaniel@google.com> | 2015-02-04 06:14:22 -0800 |
---|---|---|
committer | Commit bot <commit-bot@chromium.org> | 2015-02-04 06:14:22 -0800 |
commit | 3e9dfdb3784c0cbfecf7589a74aa9aff7ef40abd (patch) | |
tree | 8c92e754fbf5da2879845543632987c52479735e /src/gpu/GrProgramDesc.h | |
parent | 3b7f7b092c8233a651248da8f23e1cfc85ac829b (diff) |
Revert "Move DstCopy on gpu into the GrXferProcessor."
This reverts commit 74a11753604768bf461b80cabb66060e8564d82c.
TBR=joshualitt@google.com,bsalomon@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/896163003
Diffstat (limited to 'src/gpu/GrProgramDesc.h')
-rw-r--r-- | src/gpu/GrProgramDesc.h | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/src/gpu/GrProgramDesc.h b/src/gpu/GrProgramDesc.h index 66e0e06b8c..e07e116733 100644 --- a/src/gpu/GrProgramDesc.h +++ b/src/gpu/GrProgramDesc.h @@ -55,6 +55,9 @@ public: } struct KeyHeader { + uint8_t fDstReadKey; // set by GrGLShaderBuilder if there + // are effects that must read the dst. + // Otherwise, 0. uint8_t fFragPosKey; // set by GrGLShaderBuilder if there are // effects that read the fragment position. // Otherwise, 0. @@ -76,6 +79,20 @@ public: // This should really only be used internally, base classes should return their own headers const KeyHeader& header() const { return *this->atOffset<KeyHeader, kHeaderOffset>(); } + // A struct to communicate descriptor information to the program descriptor builder + struct DescInfo { + bool operator==(const DescInfo& that) const { + return fReadsDst == that.fReadsDst && + fReadsFragPosition == that.fReadsFragPosition; + } + bool operator!=(const DescInfo& that) const { return !(*this == that); }; + + // These flags give aggregated info on the processor stages that are used when building + // programs. + bool fReadsDst; + bool fReadsFragPosition; + }; + private: template<typename T, size_t OFFSET> T* atOffset() { return reinterpret_cast<T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET); |