diff options
author | cdalton <cdalton@nvidia.com> | 2016-03-07 13:58:26 -0800 |
---|---|---|
committer | Commit bot <commit-bot@chromium.org> | 2016-03-07 13:58:26 -0800 |
commit | 28f45b949acc746849100fbe112ee5280f0594c9 (patch) | |
tree | b350d442680ef996ab6097433ab0cf960d3680b6 /src/gpu/GrProgramDesc.h | |
parent | b3b13b7edeabad4c8e53b0d309b0a44668d1e68f (diff) |
Add "sample locations" feature to GrProcessor
Adds a "sample locations" feature to GrProcessor. When enabled, this
allows a processor to know inside the shader where all the samples are
located. Also adds various infastructure to query, cache, and identify
multisample data.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1717393002
Review URL: https://codereview.chromium.org/1717393002
Diffstat (limited to 'src/gpu/GrProgramDesc.h')
-rw-r--r-- | src/gpu/GrProgramDesc.h | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/gpu/GrProgramDesc.h b/src/gpu/GrProgramDesc.h index 63e060ee62..ec6447d622 100644 --- a/src/gpu/GrProgramDesc.h +++ b/src/gpu/GrProgramDesc.h @@ -70,9 +70,11 @@ public: } struct KeyHeader { - // Set by GrGLShaderBuilder if there are effects that read the fragment position. Otherwise, - // 0. - uint8_t fFragPosKey; + // Set to uniquely identify the rt's origin, or 0 if the shader does not require this info. + uint8_t fSurfaceOriginKey; + // Set to uniquely identify the sample pattern, or 0 if the shader doesn't use sample + // locations. + uint8_t fSamplePatternKey; // Set to uniquely idenitify any swizzling of the shader's output color(s). uint8_t fOutputSwizzle; uint8_t fSnapVerticesToPixelCenters; |