diff options
author | Ben Wagner <benjaminwagner@google.com> | 2016-11-06 12:46:37 +0000 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2016-11-06 12:46:50 +0000 |
commit | ce4d04ae8eace6ba53ff8b8c8d8f4a2e6af4e59f (patch) | |
tree | a4750d5bbc6b0d08adabbbc544abc8ed05e4a936 /src/gpu/GrProgramDesc.cpp | |
parent | 301dfc0bba37bbda8a269b066d3fd0e9b16b7cd0 (diff) |
Revert "Limit GL_TEXTURE_RECTANGLE filtering to bilinear."
This reverts commit 4d53c44aa6e8e0d1b6537f83e4287e5a1423ac75.
Reason for revert: Depends on https://skia-review.googlesource.com/c/4383/ which I need to revert.
Original change's description:
> Limit GL_TEXTURE_RECTANGLE filtering to bilinear.
>
> Adds a clamp for GrTexture filtering that can be set by a subclass at construction. The clamping is performed by GrTextureParams. GrGLTexture limits filtering to bilinear for rectangle and external textures.
>
> Also moves samplerType() to GrTexturePriv from GrTexture.
>
> BUG=skia:5932
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4352
>
> Change-Id: I1f023d4f4133e7eb393367580c0558257e56c8db
> Reviewed-on: https://skia-review.googlesource.com/4352
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Chris Dalton <csmartdalton@google.com>
>
TBR=bsalomon@google.com,csmartdalton@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=662630
Change-Id: I012aa208594ccff0bb81bece8110a38e1f83ae00
Reviewed-on: https://skia-review.googlesource.com/4444
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Diffstat (limited to 'src/gpu/GrProgramDesc.cpp')
-rw-r--r-- | src/gpu/GrProgramDesc.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/gpu/GrProgramDesc.cpp b/src/gpu/GrProgramDesc.cpp index fa728ed682..3b0e54bcd2 100644 --- a/src/gpu/GrProgramDesc.cpp +++ b/src/gpu/GrProgramDesc.cpp @@ -9,7 +9,6 @@ #include "GrProcessor.h" #include "GrPipeline.h" #include "GrRenderTargetPriv.h" -#include "GrTexturePriv.h" #include "SkChecksum.h" #include "glsl/GrGLSLFragmentProcessor.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" @@ -46,8 +45,7 @@ static void add_sampler_keys(GrProcessorKeyBuilder* b, const GrProcessor& proc, for (; i < numTextures; ++i) { const GrTextureAccess& access = proc.textureAccess(i); const GrTexture* tex = access.getTexture(); - k16[i] = sampler_key(tex->texturePriv().samplerType(), tex->config(), - access.getVisibility(), caps); + k16[i] = sampler_key(tex->samplerType(), tex->config(), access.getVisibility(), caps); } for (; i < numSamplers; ++i) { const GrBufferAccess& access = proc.bufferAccess(i - numTextures); |