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authorGravatar Brian Salomon <bsalomon@google.com>2016-11-07 09:53:44 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2016-11-07 15:38:03 +0000
commit739c5bf111baf977fe418a24fa00ce260989ee9a (patch)
treeb8a2bbe94bc66fef1912497a72f24bf993a69bf4 /src/gpu/GrProgramDesc.cpp
parent4394cc4b00a4b3af9037d3c6a86cfb1f016050a7 (diff)
Revert "Revert "Limit GL_TEXTURE_RECTANGLE filtering to bilinear.""
This reverts commit ce4d04ae8eace6ba53ff8b8c8d8f4a2e6af4e59f. BUG=skia:5932 Original CL description: > >Limit GL_TEXTURE_RECTANGLE filtering to bilinear. > >Adds a clamp for GrTexture filtering that can be set by a subclass at construction. The clamping is performed by GrTextureParams. GrGLTexture limits filtering to bilinear for rectangle and external textures. > >Also moves samplerType() to GrTexturePriv from GrTexture. > >BUG=skia:5932 GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4455 Change-Id: I4a9f4abac44979cb900f5b04fe741524eade66b1 Reviewed-on: https://skia-review.googlesource.com/4455 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/GrProgramDesc.cpp')
-rw-r--r--src/gpu/GrProgramDesc.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/gpu/GrProgramDesc.cpp b/src/gpu/GrProgramDesc.cpp
index 3b0e54bcd2..fa728ed682 100644
--- a/src/gpu/GrProgramDesc.cpp
+++ b/src/gpu/GrProgramDesc.cpp
@@ -9,6 +9,7 @@
#include "GrProcessor.h"
#include "GrPipeline.h"
#include "GrRenderTargetPriv.h"
+#include "GrTexturePriv.h"
#include "SkChecksum.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
@@ -45,7 +46,8 @@ static void add_sampler_keys(GrProcessorKeyBuilder* b, const GrProcessor& proc,
for (; i < numTextures; ++i) {
const GrTextureAccess& access = proc.textureAccess(i);
const GrTexture* tex = access.getTexture();
- k16[i] = sampler_key(tex->samplerType(), tex->config(), access.getVisibility(), caps);
+ k16[i] = sampler_key(tex->texturePriv().samplerType(), tex->config(),
+ access.getVisibility(), caps);
}
for (; i < numSamplers; ++i) {
const GrBufferAccess& access = proc.bufferAccess(i - numTextures);