diff options
author | Brian Salomon <bsalomon@google.com> | 2018-07-12 14:53:49 -0400 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2018-07-13 00:45:54 +0000 |
commit | 662ea4baba570d2f21a7b33d268204e9bdfa7fb9 (patch) | |
tree | 71da861d0d9b8f014e7f09f89b122480e067e8c0 /src/gpu/GrProgramDesc.cpp | |
parent | 13ac194dbf9968d356e580b85420f1314f453a10 (diff) |
Remove texel buffer support.
Change-Id: Ia6f21afe714208979a5bc384e436b28ea2b9a297
Reviewed-on: https://skia-review.googlesource.com/141051
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/GrProgramDesc.cpp')
-rw-r--r-- | src/gpu/GrProgramDesc.cpp | 15 |
1 files changed, 4 insertions, 11 deletions
diff --git a/src/gpu/GrProgramDesc.cpp b/src/gpu/GrProgramDesc.cpp index e5da3be6ee..d2dce7c4e5 100644 --- a/src/gpu/GrProgramDesc.cpp +++ b/src/gpu/GrProgramDesc.cpp @@ -58,10 +58,8 @@ static uint16_t sampler_key(GrSLType samplerType, GrPixelConfig config, GrShader static void add_sampler_and_image_keys(GrProcessorKeyBuilder* b, const GrResourceIOProcessor& proc, const GrShaderCaps& caps) { int numTextureSamplers = proc.numTextureSamplers(); - int numBuffers = proc.numBuffers(); - int numUniforms = numTextureSamplers + numBuffers; // Need two bytes per key. - int word32Count = (numUniforms + 1) / 2; + int word32Count = (numTextureSamplers + 1) / 2; if (0 == word32Count) { return; } @@ -74,14 +72,9 @@ static void add_sampler_and_image_keys(GrProcessorKeyBuilder* b, const GrResourc k16[j] = sampler_key(tex->texturePriv().samplerType(), tex->config(), sampler.visibility(), caps); } - for (int i = 0; i < numBuffers; ++i, ++j) { - const GrResourceIOProcessor::BufferAccess& access = proc.bufferAccess(i); - k16[j] = sampler_key(kBufferSampler_GrSLType, access.texelConfig(), access.visibility(), - caps); - } - // zero the last 16 bits if the number of uniforms for samplers and image storages is odd. - if (numUniforms & 0x1) { - k16[numUniforms] = 0; + // zero the last 16 bits if the number of uniforms for samplers is odd. + if (numTextureSamplers & 0x1) { + k16[numTextureSamplers] = 0; } } |