aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/GrProgramDesc.cpp
diff options
context:
space:
mode:
authorGravatar egdaniel <egdaniel@google.com>2016-09-07 07:24:12 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-09-07 07:24:12 -0700
commit5d8f69f2d492a15189e4b976ccca3fa092876419 (patch)
treecd3992a510ba5260e7c03bbe298d96af68a49c0b /src/gpu/GrProgramDesc.cpp
parent653212c37efaa6d3175882559634772528bb8ad2 (diff)
Merge GrGLSLProgramDesc into GrProgramDesc
Diffstat (limited to 'src/gpu/GrProgramDesc.cpp')
-rw-r--r--src/gpu/GrProgramDesc.cpp184
1 files changed, 184 insertions, 0 deletions
diff --git a/src/gpu/GrProgramDesc.cpp b/src/gpu/GrProgramDesc.cpp
new file mode 100644
index 0000000000..a22063c3f4
--- /dev/null
+++ b/src/gpu/GrProgramDesc.cpp
@@ -0,0 +1,184 @@
+/*
+ * Copyright 2016 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+#include "GrProgramDesc.h"
+
+#include "GrProcessor.h"
+#include "GrPipeline.h"
+#include "GrRenderTargetPriv.h"
+#include "SkChecksum.h"
+#include "glsl/GrGLSLFragmentProcessor.h"
+#include "glsl/GrGLSLFragmentShaderBuilder.h"
+#include "glsl/GrGLSLCaps.h"
+
+static uint16_t sampler_key(GrSLType samplerType, GrPixelConfig config, GrShaderFlags visibility,
+ const GrGLSLCaps& caps) {
+ enum {
+ kFirstSamplerType = kTexture2DSampler_GrSLType,
+ kLastSamplerType = kTextureBufferSampler_GrSLType,
+ kSamplerTypeKeyBits = 4
+ };
+ GR_STATIC_ASSERT(kLastSamplerType - kFirstSamplerType < (1 << kSamplerTypeKeyBits));
+
+ SkASSERT((int)samplerType >= kFirstSamplerType && (int)samplerType <= kLastSamplerType);
+ int samplerTypeKey = samplerType - kFirstSamplerType;
+
+ return SkToU16(caps.configTextureSwizzle(config).asKey() |
+ (samplerTypeKey << 8) |
+ (caps.samplerPrecision(config, visibility) << (8 + kSamplerTypeKeyBits)));
+}
+
+static void add_sampler_keys(GrProcessorKeyBuilder* b, const GrProcessor& proc,
+ const GrGLSLCaps& caps) {
+ int numTextures = proc.numTextures();
+ int numSamplers = numTextures + proc.numBuffers();
+ // Need two bytes per key (swizzle, sampler type, and precision).
+ int word32Count = (numSamplers + 1) / 2;
+ if (0 == word32Count) {
+ return;
+ }
+ uint16_t* k16 = SkTCast<uint16_t*>(b->add32n(word32Count));
+ int i = 0;
+ for (; i < numTextures; ++i) {
+ const GrTextureAccess& access = proc.textureAccess(i);
+ const GrTexture* tex = access.getTexture();
+ k16[i] = sampler_key(tex->samplerType(), tex->config(), access.getVisibility(), caps);
+ }
+ for (; i < numSamplers; ++i) {
+ const GrBufferAccess& access = proc.bufferAccess(i - numTextures);
+ k16[i] = sampler_key(kTextureBufferSampler_GrSLType, access.texelConfig(),
+ access.visibility(), caps);
+ }
+ // zero the last 16 bits if the number of samplers is odd.
+ if (numSamplers & 0x1) {
+ k16[numSamplers] = 0;
+ }
+}
+
+/**
+ * A function which emits a meta key into the key builder. This is required because shader code may
+ * be dependent on properties of the effect that the effect itself doesn't use
+ * in its key (e.g. the pixel format of textures used). So we create a meta-key for
+ * every effect using this function. It is also responsible for inserting the effect's class ID
+ * which must be different for every GrProcessor subclass. It can fail if an effect uses too many
+ * transforms, etc, for the space allotted in the meta-key. NOTE, both FPs and GPs share this
+ * function because it is hairy, though FPs do not have attribs, and GPs do not have transforms
+ */
+static bool gen_meta_key(const GrProcessor& proc,
+ const GrGLSLCaps& glslCaps,
+ uint32_t transformKey,
+ GrProcessorKeyBuilder* b) {
+ size_t processorKeySize = b->size();
+ uint32_t classID = proc.classID();
+
+ // Currently we allow 16 bits for the class id and the overall processor key size.
+ static const uint32_t kMetaKeyInvalidMask = ~((uint32_t)SK_MaxU16);
+ if ((processorKeySize | classID) & kMetaKeyInvalidMask) {
+ return false;
+ }
+
+ add_sampler_keys(b, proc, glslCaps);
+
+ uint32_t* key = b->add32n(2);
+ key[0] = (classID << 16) | SkToU32(processorKeySize);
+ key[1] = transformKey;
+ return true;
+}
+
+static bool gen_frag_proc_and_meta_keys(const GrPrimitiveProcessor& primProc,
+ const GrFragmentProcessor& fp,
+ const GrGLSLCaps& glslCaps,
+ GrProcessorKeyBuilder* b) {
+ for (int i = 0; i < fp.numChildProcessors(); ++i) {
+ if (!gen_frag_proc_and_meta_keys(primProc, fp.childProcessor(i), glslCaps, b)) {
+ return false;
+ }
+ }
+
+ fp.getGLSLProcessorKey(glslCaps, b);
+
+ return gen_meta_key(fp, glslCaps, primProc.getTransformKey(fp.coordTransforms(),
+ fp.numTransformsExclChildren()), b);
+}
+
+bool GrProgramDesc::Build(GrProgramDesc* desc,
+ const GrPrimitiveProcessor& primProc,
+ const GrPipeline& pipeline,
+ const GrGLSLCaps& glslCaps) {
+ // The descriptor is used as a cache key. Thus when a field of the
+ // descriptor will not affect program generation (because of the attribute
+ // bindings in use or other descriptor field settings) it should be set
+ // to a canonical value to avoid duplicate programs with different keys.
+
+ GR_STATIC_ASSERT(0 == kProcessorKeysOffset % sizeof(uint32_t));
+ // Make room for everything up to the effect keys.
+ desc->key().reset();
+ desc->key().push_back_n(kProcessorKeysOffset);
+
+ GrProcessorKeyBuilder b(&desc->key());
+
+ primProc.getGLSLProcessorKey(glslCaps, &b);
+ if (!gen_meta_key(primProc, glslCaps, 0, &b)) {
+ desc->key().reset();
+ return false;
+ }
+ GrProcessor::RequiredFeatures requiredFeatures = primProc.requiredFeatures();
+
+ for (int i = 0; i < pipeline.numFragmentProcessors(); ++i) {
+ const GrFragmentProcessor& fp = pipeline.getFragmentProcessor(i);
+ if (!gen_frag_proc_and_meta_keys(primProc, fp, glslCaps, &b)) {
+ desc->key().reset();
+ return false;
+ }
+ requiredFeatures |= fp.requiredFeatures();
+ }
+
+ const GrXferProcessor& xp = pipeline.getXferProcessor();
+ xp.getGLSLProcessorKey(glslCaps, &b);
+ if (!gen_meta_key(xp, glslCaps, 0, &b)) {
+ desc->key().reset();
+ return false;
+ }
+ requiredFeatures |= xp.requiredFeatures();
+
+ // --------DO NOT MOVE HEADER ABOVE THIS LINE--------------------------------------------------
+ // Because header is a pointer into the dynamic array, we can't push any new data into the key
+ // below here.
+ KeyHeader* header = desc->atOffset<KeyHeader, kHeaderOffset>();
+
+ // make sure any padding in the header is zeroed.
+ memset(header, 0, kHeaderSize);
+
+ GrRenderTarget* rt = pipeline.getRenderTarget();
+
+ if (requiredFeatures & (GrProcessor::kFragmentPosition_RequiredFeature |
+ GrProcessor::kSampleLocations_RequiredFeature)) {
+ header->fSurfaceOriginKey = GrGLSLFragmentShaderBuilder::KeyForSurfaceOrigin(rt->origin());
+ } else {
+ header->fSurfaceOriginKey = 0;
+ }
+
+ if (requiredFeatures & GrProcessor::kSampleLocations_RequiredFeature) {
+ SkASSERT(pipeline.isHWAntialiasState());
+ header->fSamplePatternKey =
+ rt->renderTargetPriv().getMultisampleSpecs(pipeline.getStencil()).fUniqueID;
+ } else {
+ header->fSamplePatternKey = 0;
+ }
+
+ header->fOutputSwizzle = glslCaps.configOutputSwizzle(rt->config()).asKey();
+
+ if (pipeline.ignoresCoverage()) {
+ header->fIgnoresCoverage = 1;
+ } else {
+ header->fIgnoresCoverage = 0;
+ }
+
+ header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters();
+ header->fColorEffectCnt = pipeline.numColorFragmentProcessors();
+ header->fCoverageEffectCnt = pipeline.numCoverageFragmentProcessors();
+ return true;
+}