diff options
author | Brian Salomon <bsalomon@google.com> | 2016-11-04 11:54:32 -0400 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2016-11-04 16:25:25 +0000 |
commit | 4d53c44aa6e8e0d1b6537f83e4287e5a1423ac75 (patch) | |
tree | ca7e88b141ef8667921b1ade269e7e2c838b13c0 /src/gpu/GrProgramDesc.cpp | |
parent | 9598c2fbc29ddb5e5d86c5b82b401b62cee02775 (diff) |
Limit GL_TEXTURE_RECTANGLE filtering to bilinear.
Adds a clamp for GrTexture filtering that can be set by a subclass at construction. The clamping is performed by GrTextureParams. GrGLTexture limits filtering to bilinear for rectangle and external textures.
Also moves samplerType() to GrTexturePriv from GrTexture.
BUG=skia:5932
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4352
Change-Id: I1f023d4f4133e7eb393367580c0558257e56c8db
Reviewed-on: https://skia-review.googlesource.com/4352
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Diffstat (limited to 'src/gpu/GrProgramDesc.cpp')
-rw-r--r-- | src/gpu/GrProgramDesc.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/gpu/GrProgramDesc.cpp b/src/gpu/GrProgramDesc.cpp index 3b0e54bcd2..fa728ed682 100644 --- a/src/gpu/GrProgramDesc.cpp +++ b/src/gpu/GrProgramDesc.cpp @@ -9,6 +9,7 @@ #include "GrProcessor.h" #include "GrPipeline.h" #include "GrRenderTargetPriv.h" +#include "GrTexturePriv.h" #include "SkChecksum.h" #include "glsl/GrGLSLFragmentProcessor.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" @@ -45,7 +46,8 @@ static void add_sampler_keys(GrProcessorKeyBuilder* b, const GrProcessor& proc, for (; i < numTextures; ++i) { const GrTextureAccess& access = proc.textureAccess(i); const GrTexture* tex = access.getTexture(); - k16[i] = sampler_key(tex->samplerType(), tex->config(), access.getVisibility(), caps); + k16[i] = sampler_key(tex->texturePriv().samplerType(), tex->config(), + access.getVisibility(), caps); } for (; i < numSamplers; ++i) { const GrBufferAccess& access = proc.bufferAccess(i - numTextures); |