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authorGravatar Brian Salomon <bsalomon@google.com>2016-11-04 11:54:32 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2016-11-04 16:25:25 +0000
commit4d53c44aa6e8e0d1b6537f83e4287e5a1423ac75 (patch)
treeca7e88b141ef8667921b1ade269e7e2c838b13c0 /src/gpu/GrProgramDesc.cpp
parent9598c2fbc29ddb5e5d86c5b82b401b62cee02775 (diff)
Limit GL_TEXTURE_RECTANGLE filtering to bilinear.
Adds a clamp for GrTexture filtering that can be set by a subclass at construction. The clamping is performed by GrTextureParams. GrGLTexture limits filtering to bilinear for rectangle and external textures. Also moves samplerType() to GrTexturePriv from GrTexture. BUG=skia:5932 GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4352 Change-Id: I1f023d4f4133e7eb393367580c0558257e56c8db Reviewed-on: https://skia-review.googlesource.com/4352 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Chris Dalton <csmartdalton@google.com>
Diffstat (limited to 'src/gpu/GrProgramDesc.cpp')
-rw-r--r--src/gpu/GrProgramDesc.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/gpu/GrProgramDesc.cpp b/src/gpu/GrProgramDesc.cpp
index 3b0e54bcd2..fa728ed682 100644
--- a/src/gpu/GrProgramDesc.cpp
+++ b/src/gpu/GrProgramDesc.cpp
@@ -9,6 +9,7 @@
#include "GrProcessor.h"
#include "GrPipeline.h"
#include "GrRenderTargetPriv.h"
+#include "GrTexturePriv.h"
#include "SkChecksum.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
@@ -45,7 +46,8 @@ static void add_sampler_keys(GrProcessorKeyBuilder* b, const GrProcessor& proc,
for (; i < numTextures; ++i) {
const GrTextureAccess& access = proc.textureAccess(i);
const GrTexture* tex = access.getTexture();
- k16[i] = sampler_key(tex->samplerType(), tex->config(), access.getVisibility(), caps);
+ k16[i] = sampler_key(tex->texturePriv().samplerType(), tex->config(),
+ access.getVisibility(), caps);
}
for (; i < numSamplers; ++i) {
const GrBufferAccess& access = proc.bufferAccess(i - numTextures);