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authorGravatar Brian Salomon <bsalomon@google.com>2016-11-17 11:38:22 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2016-11-17 17:18:53 +0000
commit0bbecb21ab82b3d742c491780bcc2e74be03efed (patch)
tree0355eca170a7cb268b27049dd158886d7f62cb87 /src/gpu/GrProgramDesc.cpp
parent9de097639f04e5a18da2d2b123dace9d24ab50e4 (diff)
Rename GrTextureAccess to GrProcessor::TextureSampler.
Renames vars and methods that used the work "access" to refer to this type. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4931 Change-Id: Ibcf488fbd445c5119fc13d190544cd98981bdbee Reviewed-on: https://skia-review.googlesource.com/4931 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
Diffstat (limited to 'src/gpu/GrProgramDesc.cpp')
-rw-r--r--src/gpu/GrProgramDesc.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/gpu/GrProgramDesc.cpp b/src/gpu/GrProgramDesc.cpp
index ea2a528319..d9afbac85b 100644
--- a/src/gpu/GrProgramDesc.cpp
+++ b/src/gpu/GrProgramDesc.cpp
@@ -34,8 +34,8 @@ static uint16_t sampler_key(GrSLType samplerType, GrPixelConfig config, GrShader
static void add_sampler_keys(GrProcessorKeyBuilder* b, const GrProcessor& proc,
const GrGLSLCaps& caps) {
- int numTextures = proc.numTextures();
- int numSamplers = numTextures + proc.numBuffers();
+ int numTextureSamplers = proc.numTextureSamplers();
+ int numSamplers = numTextureSamplers + proc.numBuffers();
// Need two bytes per key (swizzle, sampler type, and precision).
int word32Count = (numSamplers + 1) / 2;
if (0 == word32Count) {
@@ -43,14 +43,14 @@ static void add_sampler_keys(GrProcessorKeyBuilder* b, const GrProcessor& proc,
}
uint16_t* k16 = SkTCast<uint16_t*>(b->add32n(word32Count));
int i = 0;
- for (; i < numTextures; ++i) {
- const GrTextureAccess& access = proc.textureAccess(i);
- const GrTexture* tex = access.getTexture();
+ for (; i < numTextureSamplers; ++i) {
+ const GrProcessor::TextureSampler& textureSampler = proc.textureSampler(i);
+ const GrTexture* tex = textureSampler.getTexture();
k16[i] = sampler_key(tex->texturePriv().samplerType(), tex->config(),
- access.getVisibility(), caps);
+ textureSampler.getVisibility(), caps);
}
for (; i < numSamplers; ++i) {
- const GrBufferAccess& access = proc.bufferAccess(i - numTextures);
+ const GrBufferAccess& access = proc.bufferAccess(i - numTextureSamplers);
k16[i] = sampler_key(kBufferSampler_GrSLType, access.texelConfig(),
access.visibility(), caps);
}