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authorGravatar Brian Salomon <bsalomon@google.com>2017-06-02 11:01:10 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-06-02 19:44:18 +0000
commite23bffd65b379aeeb6bb614de81369c130623e92 (patch)
tree7ed966359438344027ffd20d58b5afdb4bb5b3fe /src/gpu/GrProcessorSet.cpp
parent219b4e81db683d943da0261438bfdc6139d8f061 (diff)
Remove support in GPU backend for distance vector field.
Also, remvoes SkNormalBevelSource as this was the last use case for the distance vector field. Change-Id: Ib0176c78e500e6b5130310934253a75860245812 Reviewed-on: https://skia-review.googlesource.com/18482 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/GrProcessorSet.cpp')
-rw-r--r--src/gpu/GrProcessorSet.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/gpu/GrProcessorSet.cpp b/src/gpu/GrProcessorSet.cpp
index 22fa63589f..01de53d94d 100644
--- a/src/gpu/GrProcessorSet.cpp
+++ b/src/gpu/GrProcessorSet.cpp
@@ -28,9 +28,6 @@ GrProcessorSet::GrProcessorSet(GrPaint&& paint) : fXP(paint.getXPFactory()) {
for (auto& fp : paint.fCoverageFragmentProcessors) {
fFragmentProcessors[i++] = fp.release();
}
- if (paint.usesDistanceVectorField()) {
- fFlags |= kUseDistanceVectorField_Flag;
- }
} else {
SkDebugf("Insane number of color fragment processors in paint. Dropping all processors.");
fColorFragmentProcessorCnt = 0;