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authorGravatar Robert Phillips <robertphillips@google.com>2017-06-15 12:07:18 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-06-15 17:18:19 +0000
commitfbcef6eb8abad142daf45418516550f7635b4a52 (patch)
tree1fb2b2a1df72ba87ec05a91bd1cd271e24b5544e /src/gpu/GrProcessor.h
parentbaaf439eb5d08097d794f13800e5bf7ce8885f95 (diff)
Clean up GrResourceProvider usage
The only substantive changes are the removal of GrProxy instantiation in: SkGpuBlurUtils::GaussianBlur GrSimpleTextureEffect::Make* Change-Id: I10970609693bd6ff5b3a3c21b41d82642bb277bc Reviewed-on: https://skia-review.googlesource.com/19965 Reviewed-by: Greg Daniel <egdaniel@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
Diffstat (limited to 'src/gpu/GrProcessor.h')
-rw-r--r--src/gpu/GrProcessor.h11
1 files changed, 5 insertions, 6 deletions
diff --git a/src/gpu/GrProcessor.h b/src/gpu/GrProcessor.h
index f186af5591..b7abf2fbe2 100644
--- a/src/gpu/GrProcessor.h
+++ b/src/gpu/GrProcessor.h
@@ -190,7 +190,7 @@ protected:
*/
void addTextureSampler(const TextureSampler*);
void addBufferAccess(const BufferAccess*);
- void addImageStorageAccess(GrResourceProvider* resourceProvider, const ImageStorageAccess*);
+ void addImageStorageAccess(const ImageStorageAccess*);
bool hasSameSamplersAndAccesses(const GrResourceIOProcessor&) const;
@@ -219,15 +219,14 @@ public:
*/
TextureSampler();
- // MDB TODO: ultimately we shouldn't need the resource provider parameter
- TextureSampler(GrResourceProvider*, sk_sp<GrTextureProxy>, const GrSamplerParams&);
- explicit TextureSampler(GrResourceProvider*, sk_sp<GrTextureProxy>,
+ TextureSampler(sk_sp<GrTextureProxy>, const GrSamplerParams&);
+ explicit TextureSampler(sk_sp<GrTextureProxy>,
GrSamplerParams::FilterMode = GrSamplerParams::kNone_FilterMode,
SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode,
GrShaderFlags visibility = kFragment_GrShaderFlag);
- void reset(GrResourceProvider*, sk_sp<GrTextureProxy>, const GrSamplerParams&,
+ void reset(sk_sp<GrTextureProxy>, const GrSamplerParams&,
GrShaderFlags visibility = kFragment_GrShaderFlag);
- void reset(GrResourceProvider*, sk_sp<GrTextureProxy>,
+ void reset(sk_sp<GrTextureProxy>,
GrSamplerParams::FilterMode = GrSamplerParams::kNone_FilterMode,
SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode,
GrShaderFlags visibility = kFragment_GrShaderFlag);