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author | Brian Salomon <bsalomon@google.com> | 2017-06-02 11:01:10 -0400 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-06-02 19:44:18 +0000 |
commit | e23bffd65b379aeeb6bb614de81369c130623e92 (patch) | |
tree | 7ed966359438344027ffd20d58b5afdb4bb5b3fe /src/gpu/GrPrimitiveProcessor.h | |
parent | 219b4e81db683d943da0261438bfdc6139d8f061 (diff) |
Remove support in GPU backend for distance vector field.
Also, remvoes SkNormalBevelSource as this was the last use case for the distance vector field.
Change-Id: Ib0176c78e500e6b5130310934253a75860245812
Reviewed-on: https://skia-review.googlesource.com/18482
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/GrPrimitiveProcessor.h')
-rw-r--r-- | src/gpu/GrPrimitiveProcessor.h | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/gpu/GrPrimitiveProcessor.h b/src/gpu/GrPrimitiveProcessor.h index 63265f02a6..3b90689aca 100644 --- a/src/gpu/GrPrimitiveProcessor.h +++ b/src/gpu/GrPrimitiveProcessor.h @@ -114,10 +114,6 @@ public: return 0.0; } - /* Sub-class should override and return true if this primitive processor implements the distance - * vector field, a field of vectors to the nearest point in the edge of the shape. */ - virtual bool implementsDistanceVector() const { return false; } - protected: /** * Subclasses call these from their constructor to register vertex and instance attributes. |