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author | Chris Dalton <csmartdalton@google.com> | 2017-12-12 12:48:47 -0700 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-12-13 14:29:42 +0000 |
commit | 1fbdb61f1389f01ce1cf1b7950e03a84811a9f38 (patch) | |
tree | f2e952f809e3987f9e568b3e7d50374364b43fea /src/gpu/GrPrimitiveProcessor.h | |
parent | 250e6e880f26840b200c46396af8d50facf1f2ae (diff) |
CCPR: Optimize Hull geometry
Conceptualizes hulls a as single entity, rather than a set of "wedges"
fanned around the midpoint. Optimizes GSImpl hulls to use less, better
triangles and not use the midpoint. This refactoring also paves the
way for VSImpl hulls.
Bug: skia:
Change-Id: I6a03c7b64811edfd1589f11a5d102e6ee56ea2d2
Reviewed-on: https://skia-review.googlesource.com/83962
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Diffstat (limited to 'src/gpu/GrPrimitiveProcessor.h')
0 files changed, 0 insertions, 0 deletions